Rules Updates

Here are a few rules updates you can use in your games.

Firepower Suppression for Machine Gun Platoons

Firepower Suppression has been added to all Machine Gun Platoons to better represent the suppressive effects of machine gun fire.

Close Support Direct Fire Suppressions

Direct fire by close support units can now cause Artillery Suppressions.

Optional Army Morale

To determine your Army Morale total up the number of units in your army including off-table artillery batteries and divide by two, then add your number of Command Dice. This total forms your initial Army Morale Points. Now roll your Command Dice. Each 1 you roll reduces you Army Morale by -1, and each 6 increases it by +1.

You can use Staff Orders to offset the effects of rolling 1s. Each Staff Order you spend prevents the loss of one Morale Point.

Revised Recon Morale

Kampfgruppe Commander reduced the Morale Loss from a recon unit to one Morale Point. This works well in games where only one or two recon units are used per side, but is less effective when three or more units are fielded. In games with three or more recon units, all recon units lose D3 Morale Points; the same as other units.

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Armoured Infantry – Special Unit Rules

The Armoured Infantry book adds a new Special Unit Rule for use with armoured and motorized infantry.

Firepower Suppression

Units with a large number of automatic weapons can cause more suppression than other units. Firepower Suppression is similar to Artillery Suppression, but applies only to Firepower attacks.

When fired at with Firepower Suppression, the target must roll more 6s than the firing unit or be suppressed.

Rules Update: Firepower Suppression has also been added to all infantry machine gun platoons to better model the suppressive effect of their fire.

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Armoured Carriers

In this post I take a look at how armoured carriers are used in Combat HQ.

Armoured carriers are a special class of vehicles that can be used to carry mortars, tow guns, and act as weapon mounts for infantry and anti-tank guns.

 

 

 

Targeting Armoured Carriers

Armoured carriers are Soft Targets.

Armoured Carrier Gun Tows

Guns towed by armoured carriers must be limbered/unlimbered the same as guns towed by trucks or horses.

 

Improved Reaction Dice

Armoured transports add +1D to a gun’s Reaction Dice when the gun is limbered. It provides no benefit when the gun is deployed. So a gun towed by an armoured carrier has the same Reaction Dice whether it’s deployed or not.

Reaction: 4D (4D)

A Pak-40 towed by a SdKfz 251/4 has its Reaction Dice increased from 3D to 4D when limbered. It has a 4D Reaction when deployed.

Armoured Carrrier Gun Tows with Machine Guns

In addition to increasing a gun’s Reaction Dice, armed carriers add +1D to the gun’s FP Dice during close assaults, and at short and effective ranges.

A Pak-40 towed by a SdKfz 251/4 (with a machine gun) has its Firepower increased by +1D from FP: 4D to FP: 5D during close assault and when firing at short and effective ranges.

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Motorized Infantry

Motorized infantry are transported in trucks.

Targeting Motorized Infantry

Motorized infantry are targeted with FP. Their transports are part of the infantry unit and cannot be targeted separately. If the infantry are Dispersed, their transports are also Dispersed.

Movement

Motorized infantry move at Slow Speed. They move at Average Speed when being transported.

Reliability

Motorized infantry are subject to vehicle break-downs when mounted. A unit’s reliability is determined by its transport vehicle.

Rapid Deployment

Motorized infantry can use Rapid Deployment.

Motorized Infantry Example

Panzergrenadiers (Motorized)

Type: Motorized Infantry

Move: Slow/Average

Reliability: Average

Reaction: 3D

Weapon: Rifles and machine guns

  • Range: 4/8/16
  • FP: 5D AT: –

Weapon: Panzerfaust

  • Range: 1/2/3
  • FP: AT: 5D

Notes: Firepower Suppression. Deployed Anti-tank Teams. Going to Ground.

Firepower Suppression: Panzergrenadiers have more machine guns per platoon than normal German infantry giving them the Firepower Suppression ability.

Deployed Anti-tank Teams: Dismounted motorized infantry can deploy their Anti-tank Teams. Mounted infantry cannot.

Going to Ground: Dismounted motorized infantry benefit from Going to Ground. Mounted infantry do not.

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Combat HQ Battle Report by Colonel Mustard

Colonel Mustard has posted a battle report describing the action at Galmanche between British and German forces.

Hit the link below to read all about it and check out his photos.

Combat HQ Battle Report

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