Welcome to Wargames Design, the website of game designer Jim Bambra and Combat HQ: World War Two Wargame Rules.

CS CHQ cover

Combat HQ is a fast-paced set of wargame rules for playing large-scale World War Two battles.

Rapid Command Pulses and opposed dice rolls keep all players constantly involved. Easy-to-play rules emphasise command and control decisions over complex combat resolution mechanics.

In each Command Pulse you decide how to use your limited command resources. Will you use your Command Dice to move up a company of infantry supported by tanks? Or will you use them to rally an Anti-Tank Gun battery? Or maybe you’ll use them to liaise with your staff officers?

Combat HQ uses six-sided dice and is suitable for 2mm to 28mm figures. It features rapid movement, decisive combat, and exciting decision making.

Combat HQ: World War Two Wargame Rules

Latest Posts

Colonel Mustard´s New Elefant

Colonel Mustard has built a 20mm Elefant from Trumpeter. You can read all about it on his blog and also catch up with his latest scratch-built farmyard project. Colonel Mustard       READ MORE

Kampfgruppe Commander Available on Amazon

Kampfgruppe Commander is now available on Amazon. Kampfgruppe Commander is the first rules expansion for Combat HQ. Kampfgruppe Commander presents the Combat HQ Army Builder System. Using the battalion as the basic building block, the Army Builder lets you create a huge range of customized battle groups. Go to the Kampfgruppe Commander page to find… READ MORE

Combined Arms (Armour Battalion) Battle Group – 2,500 Points

This Late War German Battle Group was created using the Army Builder System from Kampfgruppe Commander. Battle Group Size Points: 2,500 Total Units: 25 Strength: 24.9 Battle Group Statistics Command Dice: 10 Staff Orders: 6 Morale: 23 Rally Dice: 4 Artillery Artillery Response Dice: 4 Artillery Supply: Poor Initial Barrage: -1 Core Units Recon 1x… READ MORE