Colonel Mustard Builds a Chevrolet C15A No.13 Cab

To relax after taking photos of his excellent 20mm models for Kampfgruppe Commander, Colonel Mustard and has built and painted an IBG Models Chevrolet C15A No.13 Cab in 1/72 scale.

Go to his site to read his commentary and to see more photos.

Colonel Mustard

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New Quick Reference Sheet

JD Lancaster has created a new Quick Reference Sheet including new rules from Kampfgruppe Commander. Click on the image below to download a A4 copy:

Of if you’d prefer a letter size copy, click here.

 

 

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Limbering & Unlimbering Guns

I’m often asked questions about Combat HQ and thought that as well as replying directly, I would also post my answers here. If you have any questions or comments, you can add them below or email me at: jim@wargamesdesign.com

Question

Can an artillery type gun, like a Pak 40 or 57mm anti-tank gun unlimber and shoot in the same turn? And if you had enough Command Dice, could a unit be limbered or loaded onto transport, move then unload and shoot in the same turn?

 

Answer

Yes, there is no restriction on firing (other than being suppressed or having a fire marker).

Guns can unlimber and then fire.

Limbering/Unlimbering

  • Light & medium guns pay their Fixed Movement Rate to limber/unlimber. They may, therefore, move D6″ then unlimber, or limber then move 1D6″.
  • Heavy Guns require a full move to limber/unlimber.

Limber/Unlimbering with Double and Triple Move orders

With a Double Move, a light/medium gun could limber, then move D6″ on the first move. On the second move, it could move D6″ then unlimber. It would, therefore, move 2D6″ (average move = 7″)

On a Triple Move, a light/medium gun could limber, then move D6″ on the first move. On the second move, it could move 6+D6″. On the third move, it could move D6″ then unlimber. It would therefore move 6+3D6″ (average move = 17″).

A heavy gun requires a Triple move to limber (1st Move) then move (2nd Move) then unlimber (3rd Move).

Firing

Guns moving a Double Move are -1D when firing (same as any other moving unit). Guns moving a Triple Move are -2D when firing (same as any other moving unit).

 

 

Man-Handling Guns

  • Light Guns may be man-handled (prolonged) 1D6″.
  • Medium and heavy guns cannot be prolonged.

More Questions or Comments

If you have any questions or comments, just email me at: jim@wargamesdesign.com

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German Infantry Battle Group – 2,500 Point Game

This Late War German Infantry Battle Group was created using the Army Builder System from Kampfgruppe Commander. The battle group is the largest that can be built and contains an infantry battalion, three 10.5 cm artillery batteries, plus anti-tank and armoured support units.

Battle Group Size

  • Points: 2,498
  • Total Units: 27
  • Strength: 28.1

Battle Group Statistics

  • Command Dice: 10
  • Staff Orders: 7
  • Morale: 24
  • Rally Dice: 4

Artillery

  • Artillery Response Dice: 4
  • Artillery Supply: Poor
  • Initial Barrage: -1

Core Units

Recon

  • 1x Recon Bicycle Platoon (panzerfaust) – Regular

Infantry Battalion

  • 3x Rifle Platoons (panzerfaust) – Regulars
  • 1x Rifle Platoon (panzerfaust) – Veteran
  • 3x Rifle Platoons (panzerschreck) – War Weary Veterans
  • 3x Medium Machine Gun Platoons – Regulars
  • 1x IeIG 18 Infantry Gun with tow – Regular
  • 1x 8cm Mortar – Regular

Artillery Battalion

  • 3x 10.5 cm leFH 18 Batteries

Support Units

  • 1x StuH 42 – Regular
  • 3x Pak 40 Anti-Tank Guns with tows – Regulars
  • 3x StuG III Ausf G – Regulars
  • 2x Panther Ausf A or G – War Weary Veterans
  • 2x Panther Ausf A or G – Veterans
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Combined Arms (Infantry Battalion) Battle Group – 2,500 Points

This Late War German Battle Group was created using the Army Builder System from Kampfgruppe Commander.

This combined arms battle group uses the infantry battalion as it base and is supported by six panthers and three Jagdpanthers.

Battle Group Size

  • Points: 2,497
  • Total Units: 23
  • Strength: 20.2

Battle Group Statistics

  • Command Dice: 7
  • Staff Orders: 5
  • Morale: 17
  • Rally Dice: 4

Artillery

  • Artillery Response Dice: 4
  • Artillery Supply: Poor
  • Initial Barrage: -1

Core Units

Infantry Battalion

  • 1x Regular Recon Bicycle Platoon (panzerfaust)
  • 6x Regular Rifle Platoons (panzerfaust
  • 3x Regular Medium Machine Gun Platoons
  • 1x Regular 12cm Mortar

Artillery Battalion

  • 2x 10.5 cm leFH 18 Batteries

Support Units

  • 4x Regular Panthers
  • 2x Battle Weary Veteran Panthers
  • 3x Regular Jagdpanthers
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