Welcome to Wargames Design, the website of game designer Jim Bambra and Combat HQ: World War Two Wargame Rules.

CS CHQ cover

Combat HQ is a fast-paced set of wargame rules for playing large-scale World War Two battles.

Rapid Command Pulses and opposed dice rolls keep players constantly involved. Easy-to-play rules emphasize command and control decisions over complex combat resolution mechanics.

In each Command Pulse you decide how to use your limited command resources. Will you use your Command Dice to move up a company of infantry supported by tanks? Or will you use them to rally an Anti-Tank Gun battery? Or maybe you’ll use them to liaise with your staff officers?

Combat HQ uses six-sided dice and is suitable for 2mm to 28mm figures. It features rapid movement, decisive combat, and exciting decision making.

Combat HQ: World War Two Wargame Rules

Latest Posts

Merry Xmas!


British Tank Doctrine

Here's an interesting discussion about British tank doctrine in World War Two. https://www.youtube.com/watch?v=xjPQGIwhLpc   READ MORE

US Infantry Task Force

The US infantry battalion can be motorized by being transported in trucks.  Alternatively, the infantry can be deployed without trucks.  If the trucks are not used, each infantry platoon costs -3 pts less.   READ MORE