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Welcome to Wargames Design, the website of game designer Jim Bambra and Combat HQ: World War Two Wargame Rules.

CS CHQ cover

Combat HQ is a fast-paced set of wargame rules for playing large-scale World War Two battles.

Rapid Command Pulses and opposed dice rolls keep players constantly involved. Easy-to-play rules emphasize command and control decisions over complex combat resolution mechanics.

In each Command Pulse you decide how to use your limited command resources. Will you use your Command Dice to move up a company of infantry supported by tanks? Or will you use them to rally an Anti-Tank Gun battery? Or maybe you’ll use them to liaise with your staff officers?

Combat HQ uses six-sided dice and is suitable for 2mm to 28mm figures. It features rapid movement, decisive combat, and exciting decision making.

Combat HQ: World War Two Wargame Rules

Latest Posts

A Look at Mortar Ranges

When I first designed Combat HQ, I decided that mortars would have a 54” range for the German 8cm mortar and 108” for the 12cm. These ranges were based on the extreme ranges of mortars. I thought that they worked fine, especially when it’s remembered that the Soviets used 120m mortars as long-range artillery. Then… READ MORE

US Armoured Infantry Divisional Support Units #3

This post covers engineer and anti-aircraft support. READ MORE

US Armoured Infantry Divisional Support Units #2

This post covers Tank and Tank Destroyer Support. The next post covers engineer and anti-aircraft support. READ MORE