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Welcome to Wargames Design, the website of game designer Jim Bambra and Combat HQ: World War Two Wargame Rules.

CS CHQ cover

Combat HQ is a fast-paced set of wargame rules for playing large-scale World War Two battles.

Rapid Command Pulses and opposed dice rolls keep players constantly involved. Easy-to-play rules emphasize command and control decisions over complex combat resolution mechanics.

In each Command Pulse you decide how to use your limited command resources. Will you use your Command Dice to move up a company of infantry supported by tanks? Or will you use them to rally an Anti-Tank Gun battery? Or maybe you’ll use them to liaise with your staff officers?

Combat HQ uses six-sided dice and is suitable for 2mm to 28mm figures. It features rapid movement, decisive combat, and exciting decision making.

Combat HQ: World War Two Wargame Rules

Latest Posts

German Anti-Aircraft - SdKfz 7/2 Flak 43

From late 1944 the SdKfz 7/2 was upgraded by replacing the Flak 36 with a Flak 43.         Available: late 1944 Type: Carrier Move: Average Reliability: Average Reaction: 4D Weapon: 37L57 Flak Gun Range: 7/14/28 FP: 5D AT: 3D Notes: Firepower Suppression READ MORE

German Anti-Aircraft - SdKfz 7/2 Flak 36/37

The SdKfz 7/2 is a half-track armed with a Flak 36/37 anti-aircraft gun.         Available: 1943 Type: Carrier Move: Average Reliability: Average Reaction: 4D Weapon: 37L57 Flak Gun Range: 7/14/28 FP: 5D AT: 3D READ MORE

German Anti-Aircraft - SdKfz 7/1 Flakvierling 38

The SdKfz 7/1 is a half-track armed with the Flakvierling 38 quadruple anti-aircraft gun.         Available: March 1940 Type: Carrier Move: Average Reliability: Average Reaction: 4D Weapon: Quad 20L65 AA Guns Range: 6/12/24 FP: 5D AT: 3D Notes: Firepower suppression. READ MORE