Welcome to Wargames Design, the website of game designer Jim Bambra and Combat HQ: World War Two Wargame Rules.
Combat HQ is a fast-paced set of wargame rules for playing large-scale World War Two battles.
Rapid Command Pulses and opposed dice rolls keep all players constantly involved. Easy-to-play rules emphasise command and control decisions over complex combat resolution mechanics.
In each Command Pulse you decide how to use your limited command resources. Will you use your Command Dice to move up a company of infantry supported by tanks? Or will you use them to rally an Anti-Tank Gun battery? Or maybe you’ll use them to liaise with your staff officers?
Combat HQ uses six-sided dice and is suitable for 2mm to 28mm figures. It features rapid movement, decisive combat, and exciting decision making.
Combat HQ: World War Two Wargame Rules
SdKfz 251/2 Mortar CarrierThe 251/2 carries an 81mm mortar platoon. The mortar is fired from the 251/2 with no additional penalties. It is still subject to the normal penatlies when making a Double or Triple move. SdKfz 251/2 Mortar Carrier Type: Armoured Carrier Available: -- Move: Fast Reliability: Average Reaction: 4D Weapon: 81mm Mortar Range: 5-54… READ MORE
Pak-40 with SdKfz 251/1The SdKfz 251/1 improves the Pak-40's Reaction Dice and negates its +2 TN penalty when attacked in Close Assault. Pak-40 with SdKfz 251/1 Type: Heavy Anti-Tank Gun with Armed Armoured Carrier Available: -- Move: Fast Reliability: Average Reaction: 4D (5D) Weapon: 75L24 Gun Range: 6/12/24 FP: 6D AT: 4D Notes: Armed Armoured… READ MORE
Motorized InfantryMotorized infantry are equipped with transports such as trucks, jeeps, or kangaroo armoured carriers. As with armoured infantry, there is no need to track their mounted or dismounted status. Assume that they dismount to fight and mount to move. Motorized Infantry Statistics Motorized infantry are distinguished from normal infantry by being transported in vehicles.… READ MORE