Welcome to Wargames Design, the website of game designer Jim Bambra and Combat HQ: World War Two Wargame Rules.
Combat HQ is a fast-paced set of wargame rules for playing large-scale World War Two battles.
Rapid Command Pulses and opposed dice rolls keep players constantly involved. Easy-to-play rules emphasize command and control decisions over complex combat resolution mechanics.
In each Command Pulse you decide how to use your limited command resources. Will you use your Command Dice to move up a company of infantry supported by tanks? Or will you use them to rally an Anti-Tank Gun battery? Or maybe you’ll use them to liaise with your staff officers?
Combat HQ uses six-sided dice and is suitable for 2mm to 28mm figures. It features rapid movement, decisive combat, and exciting decision making.
Combat HQ: World War Two Wargame Rules
Combat HQ Books UpdateAnswers to some questions on the Yahoo Group - an update on Combat HQ. There seem to be loads of supplemental rules floating around either here or on your website and I feel very unclear as to how complete the rulebook actually is or if it will be necessary to either purchase loads of supplements… READ MORE
German Anti-Aircraft - Panzer IV OstwindThe Flakpanzer IV "Ostwind" (East Wind) is built on the PanzerIV chassis. It is armed with a Flak 43 anti-aircraft gun protected by a hexagonal turret. Available: 1945 Numbers Built: 44 Type: AFV Move: Average Reliability: Average Reaction: 5D (O) Weapon: 37L57 Anti-Aircraft Gun Range: 7/14/28 FP: 5D AT: 3D Notes: Firepower suppression.… READ MORE
German Anti-Aircraft - Panzer IV WirbelwindThe Flakpanzer IV Wirbelwind is built on the Panzer IV chassis. A quad-barrel 2 cm Flakvierling 38 is contained in a nine-sided turret that provides protection to the gun crew. Available: 1944 Type: AFV Number Built: 87-105 Move: Average Reliability: Average Reaction: 5D (O) Weapon: Quad 20L65 AA Guns (Flakvierling 38) Range: 6/12/24… READ MORE