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Welcome to Wargames Design, the website of game designer Jim Bambra and Combat HQ: World War Two Wargame Rules.

CS CHQ cover

Combat HQ is a fast-paced set of wargame rules for playing large-scale World War Two battles.

Rapid Command Pulses and opposed dice rolls keep all players constantly involved. Easy-to-play rules emphasise command and control decisions over complex combat resolution mechanics.

In each Command Pulse you decide how to use your limited command resources. Will you use your Command Dice to move up a company of infantry supported by tanks? Or will you use them to rally an Anti-Tank Gun battery? Or maybe you’ll use them to liaise with your staff officers?

Combat HQ uses six-sided dice and is suitable for 2mm to 28mm figures. It features rapid movement, decisive combat, and exciting decision making.

Combat HQ: World War Two Wargame Rules

Latest Posts

Manstein on Recon

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Combat HQ Designer's Notes - Part 1 - Origins of Combat HQ

I was reading Barrie Pitt’s trilogy on the Desert War with a view to putting together some games between the 8th Army and the Afrika Korps. The more I read, the more interested I became in General O’Connor’s five day raid against the Italians in December 1940, which ended with the capture of 138,000 Italian… READ MORE

Tukhachevskiy on Attacking

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