Welcome to Wargames Design, the website of game designer Jim Bambra and Combat HQ: World War Two Wargame Rules.
Combat HQ is a fast-paced set of wargame rules for playing large-scale World War Two battles.
Rapid Command Pulses and opposed dice rolls keep all players constantly involved. Easy-to-play rules emphasise command and control decisions over complex combat resolution mechanics.
In each Command Pulse you decide how to use your limited command resources. Will you use your Command Dice to move up a company of infantry supported by tanks? Or will you use them to rally an Anti-Tank Gun battery? Or maybe you’ll use them to liaise with your staff officers?
Combat HQ uses six-sided dice and is suitable for 2mm to 28mm figures. It features rapid movement, decisive combat, and exciting decision making.
Combat HQ: World War Two Wargame Rules
Bovington Tank Museum - A13 CruiserThe first in a series of short films about some of the vehicles in the Bovington Tank Museum collection presented by The Tank Museum's historian David Fletcher MBE. The A13 was the first British tank to have Christie Suspension. With a top speed of 40 miles per hour, it was much faster than the German Panzers,… READ MORE
US Armoured Infantry Machine Gun Platoon with M3 Half-trackThe machine gun platoon is transported in an M3 half-track and benefits from increased speed and Reaction Dice. US Armoured Infantry Machine Gun Platoon with M3 Half-track Type: Mechanized Infantry Move: Average (Fast) Reliability: Good Reaction: 4D Weapon: Machine guns Range: 6/12/24 FP: 6D AT: - Notes: Rapid deployment. High firepower. Anti-armor machine gun. READ MORE
US Armored Infantry with M3 Half-trackThe M3 half-track adds Medium (Fast) speed and improves the armored infantry's Reaction to 4D. US Armoured Infantry with M3 Half-track Type: Mechanized Infantry Move: Average (Fast) Reliability: Good Reaction: 4D Weapon: Rifles and .30 machine gun Range: 4/8/16 FP: 5D AT: - Weapon: Bazooka Range: 1/3/5 FP: - AT: 6D Notes: Rapid deployment. High… READ MORE