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- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
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Category Archives: Wargame Rules
The Road to Hannut – German Briefing
You must locate and brush aside the French screen before it can delay the advance in strength. Speed matters. Every halt gives the French more time to organise their main line farther west. You must capture and hold Objectives 1 … Continue reading
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The Road to Hannut
This clash formed part of the opening struggle for the Gembloux Gap. As the Allies advanced into Belgium under the Dyle Plan, the French First Army moved to occupy the Gembloux position, while Prioux’s Corps de Cavalerie pushed ahead to … Continue reading
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Hannut 1940 – The German Attack and the Dyle Plan
The fighting at Hannut formed the opening struggle for the Gembloux Gap. As attacking German armoured forces drove hard into Belgium, Allied armies advanced to meet them. The Allied Advance into Belgium When Germany opened its … Continue reading
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Five Player Game of Combat HQ – After Action Report
This is an After Action Report of a game played with Combat HQ rules. Figure Scale: 6mm. British: Mike, Andy, Simon. Germans: Bryn, Andy on 31st January 2026 at Ulster Wargames Society. Forces: British 2 Infantry Battalions and an Armoured … Continue reading
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