Category Archives: Wargame Rules

Loss of Command and Control

Loss of command and control first appeared as part of the Combat Commander series of posts. I’ve included it again here as it also works really well when playing smaller games. Command Dice Loss When a unit is dispersed and … Continue reading

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Rules Updates

Here are a few rules updates you can use in your games. Firepower Suppression for Machine Gun Platoons Firepower Suppression has been added to all Machine Gun Platoons to better represent the suppressive effects of machine gun fire. Close Support … Continue reading

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Armoured Infantry – Special Unit Rules

The Armoured Infantry book adds a few new Special Unit Rules for use with armoured and motorized infantry. Firepower Suppression Units with a large number of automatic weapons can cause more suppression than other units. Firepower Suppression is similar to Artillery Suppression, … Continue reading

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Armoured Carriers

In this post I take a look at how armoured carriers are used in Combat HQ. Armoured carriers are a special class of vehicles that can be used to carry mortars, tow guns, and act as weapon mounts for infantry and … Continue reading

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Motorized Infantry

Motorized infantry are transported in trucks. As with armoured infantry, there is no need to track their mounted or dismounted status. Assume that they dismount to fight and mount to move. Motorized Infantry Statistics More maneuverable than normal infantry, motorized infantry … Continue reading

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