Author Archives: Jim Bambra

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

A Look at Mortar Ranges

When I first designed Combat HQ, I decided that mortars would have a 54ā€ range for the German 8cm mortar and 108ā€ for the 12cm. These ranges were based on the extreme ranges of mortars. I thought that they worked … Continue reading

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US Armoured Infantry Divisional Support Units #3

This post covers engineer and anti-aircraft support.

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US Armoured Infantry Divisional Support Units #2

This post covers Tank and Tank Destroyer Support. The next post covers engineer and anti-aircraft support.

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US Armoured Infantry Divisional Support Units #1

This post covers Artillery Support and Recon Units. Highest Training Level: Veteran (8) Mandatory Units: Units must be Regular or better. See the next post for tank destroyers and tanks.

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US Armoured Infantry Task Force

US armoured infantry transported in M3 half-tracks.  

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