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Combat HQ2: World War Two Wargaming Rules

Combat HQ Second Edition presents fun, streamlined rules designed for large-scale world war two battles featuring rapid movement, decisive combat, and exciting decision making.

The new edition includes rules for close support units, a faster close assault system, extended artillery rules, and more opportunities to wage war.

Rapid Command Pulses and opposed dice rolls keep players constantly involved. Easy-to-play rules emphasize command-and-control decisions over complex combat resolution mechanics.

In each Command Pulse you decide how to use your limited command resources: will you use your Command Dice to move up a company of infantry supported by tanks? Or will you use them to rally an anti-tank gun battery? Or maybe you should use them to liaise with your staff officers? The choice is yours.

  • Game Length: 2–4 hours.
  • Unit Scale: The Platoon is the basic unit in the game and is represented by a model vehicle, a base with three infantry figures, a heavy weapons team, or a gun and its crew.
  • Ground Scale: 1” equals 50 yards.
  • Figure Scale: Plays equally well with 2mm, 6mm, 10mm, 15mm or 20mm figures.

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