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Combat HQ2.5 Edition

Combat HQ 2.5 Edition presents fun, streamlined rules designed for large-scale World War Two battles featuring rapid movement, decisive combat, and exciting decision making.

The revised edition adds new missions featuring Soviet Guards versus German Grenadiers.

Rapid Command Pulses and opposed dice rolls keep players constantly involved. Easy-to-play rules emphasize command-and-control decisions over complex combat resolution mechanics.

In each Command Pulse you decide how to use your limited command resources: will you use your Command Dice to move up a company of infantry supported by tanks? Or will you use them to rally an anti-tank gun battery? Or maybe you should use them to liaise with your staff officers? The choice is yours.

  • Game Length: 2–4 hours.
  • Unit Scale: The Platoon is the basic unit in the game and is represented by a model vehicle, a base with three infantry figures, a heavy weapons team, or a gun and its crew.
  • Ground Scale: 1” equals 50 yards.
  • Figure Scale: Plays equally well with 2mm, 6mm, 10mm, 15mm or 20mm figures.

PDF and Epub versions

Print versions available from Pacific Sky Games.

Combat HQ at Pacific Sky Games

Combat HQ: Total War 2.5E Print Version

Combat HQ: Late War Soviet Battle Groups Print Version

Combat HQ: Across the Vistula Print Version

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Road to Hannut – German Statistics

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Road to Hannut – German Battle Group

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The Road to Hannut – German Briefing

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The Road to Hannut

This clash formed part of the opening struggle for the Gembloux Gap. As the Allies advanced into Belgium under the Dyle Plan, the French First Army moved to occupy the Gembloux position, while Prioux’s Corps de Cavalerie pushed ahead to screen its deployment and delay the German advance. On the Hannut axis, 3e Division Légère Mécanique spread across the road… READ MORE