US Armoured Infantry Divisional Support Units #2

This post covers Tank and Tank Destroyer Support.

0-1 Tank Destroyer Battery
1-3 M7 Howitzer Motor Carriages
0-1 Recon M8 Armoured Car
0-3 M10 Gun Motor Carriage *
0-3 M10 Gun Motor Carriage (Late) *
0-3 M18 Gun Motor Carriage *
0-3 M36 Gun Motor Carriage *
*Choose one type only
0-3 Medium Tank Companies
0-3 M4 75mm * **
* May replace one M4 75mm with one M4 76mm
** November 1944 may replace all M4 75mm tanks with M4 76mm tanks
0-1 Light Tank Company
0-3 Recon M5 Light Tanks

The next post covers engineer and anti-aircraft support.

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US Armoured Infantry Divisional Support Units #1

This post covers Artillery Support and Recon Units.

Highest Training Level: Veteran (8)
Mandatory Units: Units must be Regular or better.

Armoured Field Artillery Battalion
1-3 M7 Howitzer Motor Carriages
0-1 Cavalry Recon Troop
0-3 Recon M8 Armoured Cars
0-2 Recon Jeeps (MG)
0-1 Recon Jeeps (HMG)
0-1 Recon Machine Gun Platoon + M3 Half-track (HMG)

See the next post for tank destroyers and tanks.

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US Armoured Infantry Task Force

US armoured infantry transported in M3 half-tracks.

Command Dice Divider: 3Initial Barrage Modifier: +0
Staff Dice Divider: 4Artillery Supply: Good
Rally Dice: 4Artillery Response Dice: 4
Highest Training Level: Veterans (8)Mandatory Units: Units must be Regulars or better
HQ Company
0-1 Recon Jeep with HMG
0-1 M8 Howitzer Motor Carriage
0-1 M4 Mortar Carrier
0-1 57mm Anti-tank Gun + M3 Half-track (MG)
0-1 MG Platoon + M3 Half-track (HMG)
2-3 Armoured Infantry Companies
2-3 Armoured Infantry Platoons + M3 Half-tracks (MG)*
0-1 57mm Anti-tank Gun + M3 Half-track (MG)
* May upgrade 1-2 Infantry M3 Half-tracks (MG) to (HMG)

 

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Panzergrenadier Divisional Support Groups

These divisional assets are available to Gepanzerte and Motorized panzergrenadiers.

Highest Training Level: Veterans (4)

Mandatory Units: None

Panzergrenadier Divisional Artillery

0-1 Light Artillery Battalion *0-3 10.5cm le FH Batteries
0-1 Medium Artillery Battalion *0-3 15cm sFH 18 Batteries
0-1 Panzer Artillery Battalion *0-2 Wespe
* Choose one battalion only0-1 Hummel

Armoured Car Company

0-2 SdKfz 234/1
0-2 SdKfz 234/2 Puma
0-1 Sdkfz 234/3

Assault Gun Company

0-3 Sturmgeschütz III G*
May replace one Sturmgeschütz III with a StuH 42

Panzerjäger Company

0-3 Jagdpanzer IV L70

0-3 Panzer Companies

0-3 Panzer IVs
or 0-3 Panther Ausf A or G
  • Can only be chosen after three other (non-heavy) support units have been selected.

Heavy Panzerjäger Company *

0-3 Jagdpanthers

Heavy Panzer Company *

0-3 Tiger I
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German Light Machine Guns

Much of my reading and compared to other rules sets, Combat HQ doesn’t seem to take into account that German platoons and squads tended to have a larger number of light machine guns in their mix.

Are we just lumping the use of light machine guns such as the Bren, MG34, DMP, and BAR into the platoon?

Here are my thoughts:

Standard German infantry units can often be over-rated in games. When you look at the use of Brens, DMPs and BARs by other nationalities, there’s really not that much difference in the firepower deployed.

Small unit tactics did vary, but not significantly enough to give the Germans an advantage and so all Regular units are rated at FP 5D.

Platoons without light machine guns are rated with FP 4D to reflect their reduced firepower.

German Training

However, it can be argued that the Germans (at least until heavy casualties on the Russian Front took their toll) were better trained than other infantry and were able to make the most of their equipment.

The best way to model more efficient German infantry is to increase their training level to Veteran or War Weary Veterans. The War Weary Veteran training level can also be used to represent better-trained troops. Just rename it to Well-Trained Regulars and it’s easy to model most early war German infantry.

Unit Equipment and Statistics

Panzergrenadiers and other units with a higher proportion of LMGs are more likely to cause suppressions on the enemy. These units are given the Firepower Suppression ability which allows them to suppress their target unless it rolls more 6s than the firing unit. This nicely models the suppressive effects of the increased number of LMGs.

Panzergrenadiers with a 251/1 SPW gain Firepower Suppression plus a +1D FP from the MGs firing from the half-track. They also move faster and gain +1 RD from the half-track.

US armoured infantry have .30-cal machine guns and gain the Firepower Suppresssion ability.

When transported in M3 half-tracks the US armoured infantry move faster and gain +1 RD. If transported in M3s with a .50-cal machine guns, they gain +1D FP.

Rifle Platoons

Platoons without LMGs (rare in World War Two)

  • Range: 4/8/16
  • FP: 4D

Platoons with LMGs (Germans, Commonwealth, Italian, Soviet, etc)

  • Range: 4/8/16
  • FP: 5D

Panzergrenadiers with “extra” LMGs

  • Range: 4/8/16
  • FP: 5D
  • Notes: Firepower Suppression

Panzergrenadiers + 251/1 SPW

  • Range: 4/8/16
  • FP: 6D
  • Notes: Firepower Suppression

German Infantry with Assault Rifles (StG 44)

  • Range: 3/6/12
  • FP: 5D
  • Notes: +2D at Short Range and Close Assault

SMG Platoons

  • Range: 2/4/8
  • FP: 4D
  • Notes: +2D at Short Range and Close Assault

US Platoons (M1 carbines and BARs)

  • Range: 4/8/16
  • FP: 5D
  • Notes: +1D at Short Range and Close Assault

US Armoured Infantry (M1s and .30-cal MGs)

  • Range: 4/8/16
  • FP: 5D
  • Notes: Firepower Suppression
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