Category Archives: Wargame Rules

Combat HQ Review by Colonel Mustard

Colonel Mustard has posted an excellent review of Combat HQ on his blog. Colonel Mustard’s Review     As well as being an avid gamer, Colonel Mustard is also an excellent painter and modeller who specialises in 20 mm. After … Continue reading

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Multiple Battle Groups #8

Entering Battle Groups onto the Table All of a battle group’s reserve command groups can be entered onto the table at the same time, or they can be entered individually. Entering Entire Battle Groups An entire battle group can be … Continue reading

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Multiple Battle Groups #7

Game Set-Up for Multiple Battle Groups – Rule Change A battle group does not have access to all of its Command Dice until it has entered all of its Reserves onto the table. Initial Units The CO may decide which … Continue reading

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Multiple Battle Groups #6

Artillery and Battle Groups If none of a battle group’s Command Groups are deployed in the table, it’s artillery is kept in reserve. The artillery may not be given smoke or fire missions until one of its Command Groups is … Continue reading

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Multiple Battle Groups #5

Starting a Multiple Battle Group Game The side which rolls the most 6s etc has the first Command Pulse, and its Logistics Phase occurs. The CO may then use a Dice Chain from any battle group. After using the Dice … Continue reading

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