Multiple Battle Groups #6

CS CHQ coverArtillery and Battle Groups

If none of a battle group’s Command Groups are deployed in the table, it’s artillery is kept in reserve. The artillery may not be given smoke or fire missions until one of its Command Groups is present on the table.

Artillery and Forward Observers

Units from the artillery’s battle group may spot for it normally. A unit from another battle group can act as spotter if an additional Staff Order is paid when the mission is called. A Single Fire Mission would cost two Staff Orders; a Continuous Fire Mission would cost three Staff Orders.

When adjusting artillery fire, it costs two Staff Orders, instead of one, if the unit acting as Forward Observer is from another battle group.

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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