Author Archives: Jim Bambra

Multiple Battle Groups #7

Game Set-Up for Multiple Battle Groups – Rule Change A battle group does not have access to all of its Command Dice until it has entered all of its Reserves onto the table. Initial Units The CO may decide which … Continue reading

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Multiple Battle Groups #6

Artillery and Battle Groups If none of a battle group’s Command Groups are deployed in the table, it’s artillery is kept in reserve. The artillery may not be given smoke or fire missions until one of its Command Groups is … Continue reading

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Multiple Battle Groups #5

Starting a Multiple Battle Group Game The side which rolls the most 6s etc has the first Command Pulse, and its Logistics Phase occurs. The CO may then use a Dice Chain from any battle group. After using the Dice … Continue reading

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Multiple Battle Groups #4

Rolling Command Dice Command Dice are rolled at the start of each turn for each battle group. A CO chooses a battle group and rolls its Command Dice. Commanding Officers alternate rolling for battle groups until all have been rolled … Continue reading

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Multiple Battle Groups #3

  Battle Group Integrity A battle group’s Command Dice can be only used on units from that battle group. No Command Dice can be used on a unit from another battle group.       Transferring a Unit from one … Continue reading

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