Armoured Infantry Introduction

Welcome to the first Armoured Infantry post covering armoured and motorized infantry.

Links to each post will be added to the Books in Progress section so you can always find the latest posts there.

I’ve also added previous posts extracted from Combat Commander to its own book page.

 

 

 

Armoured and Motorized Infantry

The widespread use of tanks is one of the greatest changes to warfare in World War Two. As tanks could advance rapidly, infantry needed to be transported in vehicles if they were not to be left behind. Motorized infantry, transported in trucks, were used by most nations. While motorized infantry could keep up the tanks, infantry were vulnerable to enemy fire.

The Germans pioneered the use of armoured infantry. Armoured infantry are transported in armoured carriers which allows them to move rapidly and provides some protection from small arms fire. By 1942-43 the Germans were combining tanks and armoured infantry at the battalion and company level. But Germany never had sufficient resources to deploy all of its panzergrenadiers in armoured carriers. In 1944-45 trucks were still used to transport eighty percent of panzergrenadiers.

Using Motorized and Armoured Infantry

As the platoon is smallest unit in Combat HQ there’s no need to track motorized or armoured infantry’s mounted or dismounted status as you would in a skirmish game. As combat commander, your job is to order the armoured infantry into combat. The armoured infantry commander deploys his troops as he sees fit. What we’re interested in is how well the platoon fights, not whether it’s mounted or not.

Rapid Deployment

Motorized and armoured infantry can use the Rapid Deployment special ability to increase their movement rate, but with a reduction in combat abilities.

Motorized and armoured infantry may move normally or use Rapid Deployment. The infantry has two speeds listed: it’s normal speed and its Rapid Deployment speed. This is shown as either Slow (Average) or Slow (Fast).

Move: Slow (Average)

When using normal movement, armoured and motorized infantry move and fight like other infantry. When using Rapid Deployment they are subject to a -1D penalty to their FP, AT and Close Assault dice.

Example

Motorized panzergrenadiers with Opel Blitz trucks have a movement rate of Slow (3+D”), but can move at Average (6+D”) with Rapid Deployment.

The panzergrenadiers use Rapid Deployment to increase their movement rate to Average and make a double move of 12+2D”. At the end of their move they fire at a Soviet rifle platoon. The panzergrenadiers fire with a -2D penalty: -1D from their Rapid Deployment and -1D from their double move.

Using Rapid Deployment

A unit can use Rapid Deployment any time it moves; just state that the unit is using Rapid Deployment and apply the movement bonus and the combat penalties.

Rapid Deployment does not affect a unit’s combat abilities if it later uses opportunity fire or it’s close assaulted by an enemy unit.

Reliability

Motorized and armoured infantry are subject to vehicle break-downs when using Rapid Deployment. When moving normally, Reliability is ignored. A unit’s reliability is determined by its transport vehicle and is listed in a unit’s statistics.

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