From Blog to Book

It’s taken a while, but I’m nearly there on the Armoured and Motorised Infantry rules and army rosters. These will be published later this year as Armoured Infantry.

Between now and then, I’ll be posting the current version of Armoured Infantry as a series of blog posts.

I posted some work-in-progress rules and stats back in July. Some of these have been revised following playtesting and feedback; the updated versions will be posted again as part of this series.

 

Comments Welcome

As Armoured Infantry is an advance rules copy, it’s likely that it’ll go through further changes and refinements between now and publication. You can be involved in this playtest period by posting comments on this site, posting in the Combat HQ Facebook Group, or by emailing me at jim@wargamesdesign.com.

Newsgroup

Each week I’ll be emailing the newsgroup with links to the new content.

If you’re not a member of the newsletter, you can sign up here and also receive a free copy of Armour Battles, the introductory rules to Combat HQ.

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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