Using Comms Checks

Comms Checks are listed here. These are described fully later.

 

 

 

 

Start a Pre-Registered Barrage

  • Success: Fires for effect immediately.
  • Failure: Fire for effect delayed until next turn.

Request On-Call Direct Support Artillery

  • Success: Fires for effect immediately.
  • Failure: Fire for effect delayed until next turn.

Adjust a Fire Mission

  • Success: Fire template may be adjusted up to 6”.
  • Failure: Fire template cannot be adjusted this turn.

Cancel a Continuous Fire Mission

  • Success: Battery stops firing and may be allocated a new fire missions next turn.
  • Failure: Battery continues to fire.

Boosting a Comms Check

Any time you make a Comms Check it can be boosted with a Staff Order or Wild Dice.

Max orders a Continuous On-Call Fire Mission for 2 Staff Orders. He uses a Wild Dice to increase his Comms Dice from 4D to 5D. He rolls three successes against Tom’s two – his battery fires with immediate effect.

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