Communications

During World War Two the availability and effective use of radios varied dramatically. In the early war Germany made great use of radios, but other nations soon began to catch up.

 

 

 

 

 

Comms Dice

Battle groups are rated by how effective their radio communications are. Comms dice represents radio distribution and use.

  • Commonwealth: 5D
  • Germany: 4D
  • Soviet Union: 3D
  • USA: 4D

Comms Check

Radio technology was relatively new, and its effective usage was often compromised by weather, battery life and user error. A Comms Check is required to call and adjust artillery.

To make a Comms Check roll the Comms Dice (4+ TN) against 3D (4+ TN).

With one or more unopposed successes, the Comms Check is successful.

If the check is failed, the order either fails to get through or is delayed.

Comms Dice: Determined by battle group (4+ TN)

Opponent Dice: 3D (4+ TN)

Comms Check Modifiers

Air Recon: +1D (see the Airpower Document for more information).

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