Revised Close Asssault #7 – Additional Close Assault Rules

Close Support and Tank Destroyers

Close Support Units and Tank Destroyers fight at a +2 TN disadvantage in Close Assault.

Heavy Weapons and Guns

Heavy weapons and guns fight at a +2 TN disadvantage in Close Assault. When defending, the best use of machine guns is to try and disrupt assaulting enemies using short range sustained fire.

Try to keep mortars and guns behind your infantry units so that you can use your infantry to soak up the attacking units thereby preventing the enemy from assaulting your more vulnerable units.

AFVs vs Infantry in Cover

AFVs that Close Assault infantry in or behind Medium Cover have an additional +1 TN penalty; AFVs may not Close Assault enemies with Heavy Cover.

AFV Overruns

AFVs may over-run infantry, heavy weapons teams and guns in the open. Move the AFV into contact with the unit. The AFV gains an additional -1 TN bonus for the over-run. If it Disperses or Forces Back the infantry or heavy weapons, the AFV may continue moving, but may not make any further overrun attacks. The AFV can fire normally. If it is suppressed during the Close Assault, the AFV stops where it is.

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

This entry was posted in Wargame Rules. Bookmark the permalink.

Leave a Reply