Across the Vistula – German Unit Statistics

Engineer Platoon + SdKfz 251/7

TypeMoveRDTraining
Lt CarrierAverage (2)5D*Regular
WeaponsRangeFPAT
Rifles & MGs6/12/247D-
Panzerfausts-/1/--8D
HS.DAT.Engineer: 5DLt Bridge.

Pak 40 Anti-Tank Gun Platoon + Truck

TypeMoveRDTraining
Med ATGAverage *4D*Regular
WeaponsRangeFPAT
75L46 ATG8/16/324D8D
Ambush.Towed.

SdKfz 251/9 Platoon

TypeMoveRDTraining
Lt CarrierAverage (2)5D*Regular
WeaponsRangeFPAT
75L24 Howitzers7/14/286D3D
180°.HS.

SdKfz 251/2 Platoon

TypeMoveRDTraining
Lt CarrierAverage (2) 5D*Regular
WeaponsRangeFPAT
8cm Mortars3-304D-
HS.

Gepanzert Panzergrenadier Platoon + SdKfz 251/10

TypeMoveRDTraining
Lt CarrierAverage (2)5D*Regular
WeaponsRangeFPAT
37L45 Gun6/12/244D5D
Rifles & MGs4/8/165D-
Panzerfausts-/1/--8D
180° (37L45).HS.DAT.

Gepanzert Panzergrenadier Platoon + SdKfz 251/1

TypeMoveRDTraining
Lt CarrierAverage (2)5D*Regular
WeaponsRangeFPAT
Rifles & MGs6/12/246D-
Panzerfausts-/1/--8D
HS. DAT.

Jagdpanzer IV L70 (V) Platoon

TypeMoveRDTraining
Med TDAverage (2)9D/7DRegular
WeaponsRangeFPAT
75L70 Gun9/18/364D10D
180°. Ambush.Sloped.

SdKfz 234/2 Puma Platoon

TypeMoveRDTraining
Lt AFVFast (2)5DRegular
WeaponsRangeFPAT
50L60 Gun7/14/285D6D
Recon. Break-off.2MT.

Light Direct Support Battery

TypeRDFDSupply
Lt Battery 4D5D4D
HS.
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Across the Vistula – Soviet Unit Statistics

Anti-Tank Rifle Platoon (Guards)

TypeMoveRDTraining
InfantrySlow4D*Regular
WeaponsRangeFPAT
Sub-Machine Guns2/4/82D-
Anti-Tank Rifle1/3/5-6D
+2D SR & CA.DAT.

82mm Mortar Platoon + Truck

TypeMoveRDTraining
Hvy WpnsAverage *4D*Regular
WeaponsRangeFPAT
82mm Mortars3-304D-
HS.Towed.

Soviet Rifle Platoon

TypeMoveRDTraining
InfantrySlow4D*Regular
WeaponsRangeFPAT
Rifles & DP-27 LMGs4/8/165D-
-

Tank Desant Platoon

TypeMoveRDTraining
InfantrySlow4D*Regular
WeaponsRangeFPAT
Sub-Machine Guns2/4/84D-
+2D SR & CA.Recon.Break-Off.

FP Bonus: An AFV with mounted desant infantry gains +1D to FP when firing at Short Range.

Close Assault Dice Bonus: An AFV with mounted desant infantry gains +2D to Close Assault.

AFV vs Infantry in Cover: An AFV with mounted desant infantry ignores the +1 TN modifier when in close assault with infantry in cover.

Remount: It costs desant infantry one Fixed Move to remount their AFVs.

ZiS-2 Anti-Tank Gun Platoon + Truck

TypeMoveRDTraining
Med ATGAverage *4D*Regular
WeaponsRangeFPAT
57L70 ATG7/14/284D7D
Ambush. Towed.

Recon Infantry Platoon + Truck

TypeMoveRDTraining
InfantryAverage4D*Regular
WeaponsRangeFPAT
Sub-Machine Guns2/4/84D-
+2D SR & CA.Recon.Break-Off.

T-34/85 Platoon

TypeMoveRDTraining
Med AFVFast (2)8D/7DRegular
WeaponsRangeFPAT
85L53 Gun10/20/406D9D
Sloped.

SU-122 Battery

TypeMoveRDTraining
Hvy TDAverage (2) 8DRegular
WeaponsRangeFPAT
122L45 Gun11/22/444D11D
180°.Slow Reload.

Light Direct Support Battery

TypeRDFDSupply
Lt Battery 4D5D4D
HS.
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Turn 2 – 2nd German Command Pulse

Triple Order Chain

The Puma is activated twice and reveals the Soviet anti-tank gun in the trench.

The Puma Disengages back into the woods.

The Germans activate a Blind and spot the Soviet Blind in the woods. It’s a dummy and is removed.

The Germans reveal a company of Gepanzert Panzergrenadiers from the Blind.

They advance towards the field and two platoons open fire on the Soviet Recon unit.

The Recon Unit breaks off and takes a Disruption Point and is Suppressed.

End of German Command Pulse.

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Turn 2 – 1st Soviet Command Pulse

Single Order Chain

The Soviets activate their Recon Platoon and make a spotting attempt, but fail. The Recon Platoon then moves off the hill.

End of Soviet Command Pulse.

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Turn 2 – Across the Vistula

Roll Command Dice

The Germans roll one 1 covered by one 6. The 1 is discarded until next turn.

As the Germans rolled the most 6s, they go first.

1st German Command Pulse / Logistics Phase

German Reserves are available.

Double Order Chain

The smoke screen is removed at the start of the Logistics Phase.

The Germans then attempt to call their pre-registered barrage centred on the hill with the windmill. They call a continuous barrage at a cost of two Staff Orders.

The Germans roll 4D for their Comms Check, plus +1D for their pre-registered barrage. They fail and the barrage is delayed until next turn. However, the battery’s ranging shells start to move towards the hill alerting the Soviets to the incoming barrage.

The Puma is activated and attempts to spot. It fails. The Germans activate it again.

This time it succeeds and Blind #2 is revealed: two Rifle Platoons and an Anti-Tank Rifle Platoon in a trench.

Having used one Order Chain, the German Command Pulse ends as they decide not to continue by playing Staff Orders or Wild Dice.

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