Command Dice are rolled.

The Germans have the first Command Pulse – most 5’s.
Command Dice are rolled.

The Germans have the first Command Pulse – most 5’s.
A Panzergrenadier platoon fires at the Soviet Recon unit, which breaks-off successfully.

The Germans cancel their fire mission as they want to call it in a different location next turn.
End of Turn.
The Soviets remove the Suppression from the recon unit.

End of Soviet Command Pulse.
A Gepanzert Panzergrenadier company is revealed from a Blind.

The Panzergrenadiers advance onto the hill.

They successfully spot a Soviet Blind. It’s a Dummy and is removed.

The Germans call successfully for one of their Reserve groups. It arrives at the table edge.

The Blind moves unspotted to the hill.

End of German Command Pulse.
The Soviets use two Staff Orders to call a Single Fire Mission against the Panzergrenadier company. One Staff order is used to call the mission; the other is used to add +1D to their Comms roll.

The battery responds and fires for effect. The free deviates 4″, but still hits all four units.

Two Panzergrenadier units are forced back after taking Disruption Points and being Suppressed. The Single Fire Mission then ends.

The Soviets use the three 2s to store two Staff Orders bringing them back to their maximum of five Staff Orders.

End of Soviet Command Pulse.