Turn 1 – Across the Vistula – German Attack

The Germans are attacking and have the first turn. The Soviets don’t roll any Command Dice this turn but can use opportunity fire, end or turn fire, and Staff Orders.

Determine the Number of First Turn Command Dice
The Germans roll their Command Dice with a 4+ TN. Any dice that roll a 3+ or lower are discarded this turn.

The Germans only roll two successes: the other six dice are discarded. The Germans have two Command Dice this turn. It looks like the opening German attack will not be as effective as hoped.

German Command Dice Roll

Command Failure!
The 1 is handed over to the Soviets to use as a Wild Dice.

German Command Pulse
As the Germans are attacking, they have the first Command Pulse despite having rolled a Command Failure.

The Germans reveal their recon SdKFz 234/2 Puma and make a spotting attempt against the Soviet Blind on the Hill. The recon unit spots with -1 TN giving them a 3+ TN. Success! The Blind is revealed as a Dummy and is removed.

Soviet Command Pulse
The Soviets would like to store their Wild Dice as a Staff Order, but they are unable to as they already have their maximum (equal to their five Command Dice).

The Soviets use the Wild Dice to make a spotting roll with their recon infantry unit against the German Blind on the hill. Success! The Blind is revealed as a Dummy and is removed.

End of Turn One

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Across the Vistula – German Blinds

Deployed German Blinds.

The Germans have seven Blinds:

Blind #1
1x SdKfz 234/2 Puma Platoon
Blind #2
1x Gepanzert Panzergrenadier Platoon + SdKfz 251/10
3x Gepanzert Panzergrenadier Platoons + SdKfz 251/1
Blind #3
1x Gepanzert Panzergrenadier Platoon + SdKfz 251/10
3x Gepanzert Panzergrenadier Platoons + SdKfz 251/1
Blind #4
1x Gepanzert Panzergrenadier Platoon + SdKfz 251/10
3x Gepanzert Panzergrenadier Platoons + SdKfz 251/1
Blinds #5-7
Dummies

Reserves – May Enter From Turn 2 Onwards

Reserve Battle Group #1
1x Engineer Platoon + SdKfz 251/7
1x Pak 40 Anti-Tank Gun Platoon + SdKfz 251/4
1x SdKfz 251/9 Platoon
1x SdKfz 251/2 Platoon
Reserve Battle Group #2
3x Jagdpanzer IV L70 (V) Platoons
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Across the Vistula – Soviet Blinds

Both sides Blinds deployed. The Soviets deployed first, followed by the Germans.

The Soviets have nine Blinds:

Blind #1
2x Rifle Platoons
Blind #2
2x Rifle Platoons
1x Anti-Tank Rifle Platoon
Blind #3
1x 81mm Mortar
Blind #4
1x Recon Infantry Platoon
Blind #5 
ZIS-2 Anti-Tank Gun Platoon + Truck
Blinds #6-9
Dummies

Reserves – May Enter From Turn 3 Onwards

Reserve Battle Group #1
4x T-34/85 Platoons
2x Tank Desant Platoons
Reserve Battle Group #2
3x SU-122 Platoons
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Across the Vistula – Planned Fire Missions

Each side has two planned missions for their Direct Support Battery. They both decide to use pre-registered barrages allowing them to choose two locations for the barrages. The locations are noted in secret and only revealed when the pre-registered barrages are called.

Note: The markers in the photo show the chosen locations. These markers are not placed in the actual game. The Soviet defences are also not placed on the table until revealed. Any units deployed in the defences are concealed by Blinds.

German Direct Support Battery (1)

Pre-Registered Barrage (+1D Comms Bonus to Call)

German Battery

  • Centred on the buildings in the village
  • Centred on the windmill on the hill

Soviet Direct Support Battery (1)

Pre-Registered Barrages (+1D Comms Bonus to Call)

Soviet Battery

  • Hill in front of village
  • Field in front of village
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Across the Vistula – 11th August 1944 – Soviet Battle Group

Soviet Briefing

The victorious 3rd Guards Tank Army has entered Poland and driven the Germans back across the Vistula River. You are to defend your position and repulse any German attacks.

Victory

You win by causing a German Command Collapse.

Battle Group Units

You are in command of a Guards Motorized Infantry Battalion supported by a Tank Battalion, a Medium SU Company and a recon platoon. A direct support battery is also available.

Battle Group Statistics

All units are Regular

Units: 18
Command Dice: 5D
Staff Orders: 5
Morale: 14
Rally: 4D
Comms: 4D
Supply: 6D
Blinds: 9

Soviet Guards Motorized Infantry Battalion

1x Weapons Company
1x Anti-Tank Rifle Platoon (Guards)
1x 82mm Mortar Platoon + Truck
2x Rifle Companies 
2x Rifle Platoons
1x Tank Desant Company
2x Tank Desant Platoons
1x Anti-Tank Company
1x ZiS-2 Anti-Tank Gun Platoon + Truck

Support Groups

1x Recon Company (-)
1x Recon Infantry Platoon + Truck
1x Tank Battalion
4x T-34/85 Platoons
1x Medium SU Company
3x SU-122 Batteries
Direct Support
1x Light Direct Support Battery
Defenses
Trenches for infantry, mortar and Anti-Tank Gun

 

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