Counter-Attack in Poland – Turn 2 – 1st Soviet Command Pulse

The BA-64 advances and spots a dummy blind.

The T-34/85 Platoons cross the field and spot a dummy Blind.

Eager to escape the German Direct Support Battery, the Soviet T-34/43 Platoons advance using a Wild Dice to ensure a Variable Move of 12″. They storm onto the hill and open fire.

The AA platoon takes a Disruption Point and the Panzer Engineer Platoon is dispersed. The Germans lose 1 Morale (1D3).

The fourth T-34/43 Platoon successfully spots the Blind in the woods. Three platoons are revealed: a Panther, a Panzer IV and a Wirblewind.

The T-34/43 Platoon fires and disperses the Panzer IV. The Germans lose 3 Morale (1D3). The Panzer IV and Panther return fire with opportunity fire. The Panther hits the T-34/43 Platoon – it takes one Disruption Point.

End of Command Pulse.

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Counter Attack in Poland – Turn 2 – Soviet Logistics Phase

The Soviets Katyusha Rockets hit the battlefield. Aimed at the hill, they deviate towards the Panther Platoon.

The Panther is dispersed! The Germans lose 3 Morale (1D3). The 12″ radius strike also hits the AA unit and Panzer Engineers on the hill.

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Counter Attack in Poland – Turn 2 – Soviet Dice

The Soviets are ready to strike! They spend one Staff Order to order a General Support Battery to use a Battlefield Mission. The Soviets have four Staff Orders remaining.

One Soviet Aircraft will arrive when the Soviets use their 3 Command Chain. The other one rolled a 6 and can be used at any time.

The Soviets can enter their Reserves this turn,

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Counter Attack in Poland – Start of Turn 2

Dice are rolled.

The Germans roll a Command Failure. They use one Staff Order to maintain their ongoing Direct Support Battery as a Single Fire Mission. The Soviets have the first Command Pulse.

The Soviets have Air Superiority and receive two Air Missions this turn.

Both sides roll a 6 with their General Support Dice giving them the opportunity to conduct a battlefield mission at a cost of one Staff Order.

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Counter-Attack in Poland – Turn 1 – 4th Soviet Command Pulse

The Soviets store their Wild Dice as a Staff Order.

End of Command Pulse.

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