German Statistics – Battle 3

Tiger I

Rightly feared by the Allies, the Tiger I is a formidable heavy tank. Armed with an 88L56 gun, the Tiger can pick off enemy armour from long range and its heavy armour provides excellent protection against anti-tank weapons and artillery. Prone to breaking down when it makes double or triple moves, the Tiger is best moved slowly.

Training: Regular

Move: Average 6+1D

Reaction: 7D

Weapon: 88L56 Gun

  • Range: 10/20/40
  • FP: 9D AT: 10D

Notes: The Tiger I is mechanically unreliable. If it rolls more 1s than 6s on a double or triple move, it breaks down and cannot move this turn. It may still fire. Next turn it can be repaired using a Command Dice or a Staff Order. It cannot move on the turn it’s repaired, but it may move again the following turn.

SdKfz 234/2 Armoured Car (Puma)

Training: Regular

Move: Fast 6+1Dx2

Reaction: 4D

Weapon: 50L60 Gun

  • Range: 7/14/28
  • FP: 5D AT: 6D

Notes: Recon. Break Off.

105L28 Howitzer

Training: Regular

Move:

Reaction:

Weapon: 105L28 howitzer

  • Range: Off-Table. Burst Radius: 4”
  • FP: 4D AT: 4D

Notes: Artillery Suppression. Units must roll more 6s than your artillery to avoid being suppressed.

Panther

Training: Regular

Move: Average 6+1D

Reaction: 7D/6D

Weapon: 75L70 Gun

  • Range: 9/18/36
  • FP: 8D AT: 9D

Notes: Sloped armour.

Panzer IV H

Training: Regular

Move: Average 6+1D

Reaction: 5D

Weapon: 75L48 Gun

  • Range: 8/16/32
  • FP: 7D AT: 8D

Sturmgeschütz III

Training: Regular

Move: Average 6+1D

Reaction: 6D (includes bonus for low profile)

Weapon: 75L48 Gun

  • Range: 8/16/32
  • FP: 7D AT: 8D

Notes: Restricted to 180° fire arc.

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German Briefing – Battle 3

Time: 0800 hours, 21st September

Location: Near Lezey, Lorraine

The Americans are close to breaking through our lines. A Tiger I platoon is on its way to your position. Destroy the enemy amour. Show the Americans that Germany can still fight.

German Battle Group Statistics

Units: 14

Command Dice: 5

Staff Orders: 4

Rally Dice: 4

Artillery Response Dice: 4

Army Morale: 12

German Battle Group Units

Panzer Company
    Panther Aus F
    Panther Aus F
    Panther Aus F
Panzer Company
    PzKwf IV H
    PzKwf IV H
    PzKwf IV H
Recon Company
    SdKfz 234/2 Puma
    SdKfz 234/2 Puma
    SdKfz 234/2 Puma
Assault Gun Company
    Stug III
    Stug III
    Stug III
Heavy Tank Platoon
    Tiger I
Off-Table Artillery
    105L28 Howitzer

German Set-Up

Battle 3 Map

Initial Forces: The Stug IIIs are deployed as hidden units any where in the German deployment zone.

One to three Pumas (your choice) are deployed as a company on your Friendly Table Edge any where in your Deployment Zone. Any Pumas that are not deployed may be added to your Panzer companies (one Puma per company).

Reserves: The Panzer companies may be committed as reserves from the second turn. They may enter anywhere along the friendly table edge within the German deployment zone.

The Tiger I may be committed as a reserve from the third turn. It enters anywhere along the friendly table edge within the German deployment zone.

No reserves may be committed during a turn in which you roll a Command Failure.

First Command Pulse: The US player automatically has the first Command Pulse even if he rolls a Command Failure.

Victory or Defeat: You win if you the reduce the Americans to zero Army Morale Points. You lose if the Americans reduce you to zero Army Morale Points.

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German Statistics – Battle 3.

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US Statistics – Battle 3

M10 Tank Destroyer

The M10 tank destroyer is fast and has the ability to shoot and scoot. This allows it to move rapidly backwards after firing. Its 76mm gun is a match for the Panzer IV, but it lacks armour penetration against the Panther and the Tiger I. Use the M10s speed to manoeuvrer into the flank and rear of the German armour. Because it has an open-top, the M10 is vulnerable to enemy artillery.

Training: Regular

Move: Fast 6+1Dx2

Reaction: 5D/4D

Weapon: 76L52 Gun

  • Range: 8/16/32
  • FP: 7D AT: 8D

Notes: Shoot and Scoot. Break-off. Open-topped.

M5 Light Tank

Training: Regular

Move: Fast 6+1Dx2

Reaction: 5D

Weapon: 37L53 Gun

  • Range: 6/12/24
  • FP: 5D AT: 5D

Notes: Break Off.

M7 Howitzer Motor Carriage

Training: Regular

Move:

Reaction:

Weapon: 105 mm howitzer

  • Range: Off-Table. Burst Radius: 4”
  • FP: 4D AT: 4D

Notes: Artillery Suppression. Units must roll more 6s than your artillery to avoid being suppressed.

M4 75mm

Training: Regular

Move: Average 6+1D”

Reaction: 5D
Weapon: 75L38 Gun

  • Range: 7/14/28
  • FP: 6D AT: 7D

M4 76mm

Training: Regular

Move: Average 6+1D”

Reaction: 5D

Weapon: 76L52 Gun

  • Range: 8/16/32
  • FP: 7D AT: 8D

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German Briefing – Mission 3.

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US Briefing – Battle 3

Time: 0800 hours, 21st September

Location: Near Lezey, Lorraine

US Battle Group Statistics

Units: 17

Command Dice: 6

Staff Orders: 4

Rally Dice: 4

Artillery Response Dice: 4

Army Morale: 15

US Battle Group Units

Armour Company
    M4 75mm
    M4 75mm
    M4 76mm
Armour Company
    M4 75mm
    M4 75mm
    M4 76mm
Armour Company
    M4 75mm
    M4 75mm
    M4 76mm
Armour Company
    M5 Light Tank
    M5 Light Tank
    M5 Light Tank
Tank Destroyer Company
    M10 Tank Destroyer
    M10 Tank Destroyer
    M10 Tank Destroyer
Off-Table Artillery
    105mm Howitzer
    105mm Howitzer

US Set-Up

Battle 3 Map

Initial Forces: The M5s are deployed after the Germans have placed their hidden units. The M5s deploy anywhere along the friendly table edge in the US deployment zone. All other units enter as reserves.

Reserves: The remaining armour companies and tank destroyer company may be committed as reserves from the second turn. Each company is a separate Command Group. They may enter anywhere along the friendly table edge within the US deployment zone.

No reserves may be committed during a turn in which you roll a Command Failure.

First Command Pulse: The US player automatically has the first Command Pulse even if he rolls a Command Failure.

Victory or Defeat: You win if you the reduce the Germans to zero Army Morale Points. You lose if the Germans reduce you to zero Army Morale Points.

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US Statistics – Battle 3.

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Battle 3 – Counter Attack

Type: Counter Attack Time: 0800 hours, 21st September Location: Near Lezey, Lorraine

As the US armour attempts to break through the German lines, the Germans commit one of their few Tiger platoons to push the Americans back.

Map

Battle 3 Map

Deployment Zones: The German Deployment zone is at the top of the map and the American one at the bottom.

Victory or Defeat: The game is won by the player who reduces the other to zero Army Morale Points.

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US Briefing – Mission 3.

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