Operation Compass – Commonwealth Armoured Cars

Here’s Armour Battles statistics for Commonwealth armoured car units in December 1940. These units formed the backbone of reconnaissance forces during Operation Compass, General O’Connor’s five day raid against the Italians in Egypt.

Note: Vehicle Reliability will be explained in a later post.

Armoured Cars

Rolls-Royce Armoured Car

Rolls-Royce_Armoured_Car_Bardia_1940Originally of First World War One vintage, the Rolls-Royce was obsolete by 1940 but saw extensive use in the Western Desert by the 11th Hussars. Although an effective reconnaissance vehicle, the Rolls-Royce is vulnerable to machine gun and anti-tank fire, and is armed only with a Bren gun and a Boys Anti-Tank rifle.

Training: Veteran

Move: Fast 6+1Dx2

Reliability: Poor

Reaction: 4D (3D)

Weapon: Bren Gun

  • Range: 4/8/16
  • FP: 4D AT:

Weapon: Boys Anti-Tank Rifle

  • Range: 1/3/5
  • FP:AT: 4

Notes: Recon. Break-off. Open-topped.

Morris CS9 Armoured Car

Morris-CS9-in-Western-Deser-600x384The Morris Armoured Car is more reliable than the Rolls-Royce, but remains just as under-gunned and under-armoured as it predecessor.

 

 

Training: Veteran

Move: Fast 6+1Dx2

Reliability: Average

Reaction: 4D

Weapon: Bren Gun

  • Range: 4/8/16
  • FP: 4D AT:

Weapon: Boys Anti-Tank Rifle

  • Range: 1/3/5
  • FP:–  AT: 3

Notes: Recon. Break-off.

Marmon-Hetherington Mk II Armoured Car

Marmon_Herrington_MKII(Available February 1941) The Marmon-Hetherington Mk II has a lower profile than the Rolls-Royce and Morris armoured cars and is armed with a Vickers machine gun.

 

 

Training: Veteran

Move: Fast 6+1Dx2

Reliability: Average

Reaction: 5D (4D)

Weapon: Machine Gun

  • Range: 6/12/24
  • FP: 7D AT:

Weapon: Boys Anti-Tank Rifle

  • Range: 1/3/5
  • FP:AT: 4

Notes: Recon. Break-off. Low profile.

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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