Armour Battles – Collated US Statistics

As part of preparing the Armour Battles document, I’ve collated the US statistics into one post.

M4 75mm

Mass produced and mechanically reliable, the M4 is under-gunned compared to the German armour. Often the best tactic is to close with the Germans to offset their superior anti-tank fire.

Training: Regular

Move: Average 6+1D

Reaction: 5D

Weapon: 75L38 Gun

  • Range: 7/14/28
  • FP: 6D AT: 7D

M4 76mm

Available in limited numbers, the M4 76mm places the Americans on an equal footing with the Panzer IV, but is no match for the Panther. Try to protect your M4 76mm by positioning it behind your M4 75mm tanks.

Training: Regular

Move: Average 6+1D

Reaction: 5D

Weapon: 76L52 Gun

  • Range: 8/16/32
  • FP:7D AT: 8D

M5 Light Tank

The M5 is fast, but its 37mm gun is severely under-powered against the German armour. Use the M5s to locate hidden enemy units and then use their “break off” ability to pull back when fired at. Once the enemy’s location is known use the M5s’
speed to try and outflank the Germans and close to short range.

Training: Regular

Move: Fast 6+1Dx2

Reaction: 5D

Weapon: 37L53 Gun

  • Range: 6/12/24
  • FP: 5D AT: 5D

Notes: Break Off.

M10 Tank Destroyer

The M10 tank destroyer is fast and has the ability to shoot and scoot. This allows it to move rapidly backwards after firing. Its 76mm gun is a match for the Panzer IV, but it lacks armour penetration against the Panther and the Tiger I. Use the M10s speed to manoeuvrer into the flank and rear of the German armour. Because it has an open-top, the M10 is vulnerable to enemy artillery.

Training: Regular

Move: Fast 6+1Dx2

Reaction: 5D/4D

Weapon: 76L52 Gun

  • Range: 8/16/32
  • FP: 7D AT: 8D

Notes: Shoot and Scoot. Break-off. Open-topped.

M7 Howitzer Motor Carriage

The M7 HMC provides off-table artillery with its 105mm howitzer. Use it to suppress and knock out the lighter Pumas, Panzer IVs and Stug IIIs. Or use both batteries against the Panthers. Alternatively, use smoke screens to block fire from the German vehicles.

Training: Regular

Move:

Reaction:

Weapon: 105 mm howitzer

  • Range: Off-Table Burst Radius: 4”
  • FP: 4D AT: 4D

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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