Multiple Battle Groups #16

The First Game

CS CHQ coverMax and Boris agree to play a Meeting Engagement for their first battle. They both have to deploy at least 25% of their forces. They both decide to deploy units from each of their battle groups onto the table. All units deploy as Blinds. The remainder of their forces will enter as Reserves from Turn Two onward.

Max’s Germans

Deployed German Infantry Battle Group

Max deploys two Rifle Companies and places his third Rifle Company and his Weapons Company as Reserves. Max will get one of his Rerserve Command Dice when he enters his Reserve Rifle Company, and his other Command Dice when he enters his Weapons Company.

German Infantry Dice Pool: 4 Command Dice

German Infantry Reserves: 2 Command Dice

German Infantry Artillery Available: 2 Batteries

Rifle Company

  • Rifle Platoon with panzerschreck
  • Rifle Platoon with panzerfaust
  • Rifle Platoon with panzerfaust

Rifle Company

  • Rifle Platoon with panzerfaust
  • Rifle Platoon with panzerfaust
  • Rifle Platoon with panzerfaust

Reserve German Infantry Command Groups

Rifle Company (1 Command Dice Reserved)

  • Rifle Platoon with panzerschreck
  • Rifle Platoon with panzerfaust
  • Rifle Platoon with panzerfaust

Weapons Company (1 Command Dice Reserved)

  • MMG Platoon
  • MMG Platoon
  • MMG Platoon
  • 12cm Mortar Platoon

German Armour Battle Group

Max deploys his Puma unit and his two Panzer IV Companies. He keeps his two Panther Companies in Reserve.

German Armour Dice Pool: 4 Command Dice

German Armour Reserves: 2 Command Dice

German Armour Artillery Available: 2 Batteries

Deployed German Armour Battle Group

Recon

  • SdKfz 234/2 Puma

Panzer Company

  • PzKwf IV H
  • PzKwf IV H
  • PzKwf IV H

Panzer Company

  • PzKwf IV H
  • PzKwf IV H

Reserve German Armour Command Groups

Panzer Company (1 Command Dice Reserved)

  • Panther Ausf G
  • Panther Ausf G
  • Panther Ausf G

Panzer Company (1 Command Dice Reserved)

  • Panther Ausf G
  • Panther Ausf G
  • Panther Ausf G
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Multiple Battle Groups #15

Soviet Armour Battle Group

CS CHQ coverUnits: 14
Command Dice: 4
Staff Orders: (4 passed up to the Commanding Officer)
Morale: 11

Core Units

Recon

  • T–70

Armour Battalion

  • T34/43
  • T34/43
  • T34/43

Armour Battalion

  • T34/43
  • T34/43
  • T34/43

Armour Battalion

  • T34/85
  • T34/85
  • T34/85
  • T34/85

Off-Table Artillery

  • 76L39 Battery
  • 76L39 Battery
  • 76L39 Battery
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Multiple Battle Groups #14

Soviet Infantry Battle Group

CS CHQ coverUnits: 16

Command Dice: 5

Staff Orders: (4 passed up to the Commanding Officer)

Morale: 13

 

 

Core Units

Rifle Company

  • Rifle Platoon
  • Rifle Platoon

Rifle Company

  • Rifle Platoon
  • Rifle Platoon

Rifle Company

  • Rifle Platoon
  • Rifle Platoon

Machine Gun Company

  • MMG Platoon
  • MMG Platoon
  • MMG Platoon

Mortar Company

  • 82mm Mortar Platoon
  • 82mm Mortar Platoon

Anti-Tank Rifle Company

  • PTRD Anti-Tank Platoon
  • PTRD Anti-Tank Platoon

Off-Table Artillery

  • 76L39 Battery
  • 76L39 Battery
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Multiple Battle Groups #13

Boris’ Soviet Battle Groups

CS CHQ coverUnits: 30

Staff Orders: 8 (4 from each battle group)

Rally Dice: 3

Artillery Batteries: 5

Artillery Response Dice: 4

Artillery Supply: Good

Initial Barrage Round Modifier: +1

As the Rally Dice, Artillery Response Dice, Artillery Supply, and Initial Barrage Round Modifier are the same for both battle groups, they are listed here for convenience.

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Multiple Battle Groups #12

German Armour Battle Group

CS CHQ coverUnits: 14

Command Dice: 6

Staff Orders: (4 passed up to the Commanding Officer)

Morale: 13

 

 

Core Units

Recon

  • SdKfz 234/2 Puma

Panzer Company

  • Panther Ausf G
  • Panther Ausf G
  • Panther Ausf G

Panzer Company

  • Panther Ausf G
  • Panther Ausf G
  • Panther Ausf G

Panzer Company

  • PzKwf IV H
  • PzKwf IV H
  • PzKwf IV H

Panzer Company

  • PzKwf IV H
  • PzKwf IV H

Off-Table Artillery

  • 105L28 Howitzer Battery
  • 105L25 Howitzer Battery
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