Multiple Battle Groups #21

CS CHQ coverStoring Staff Orders

Max decides that he wants to keep as much flexibility as possible when it comes to issuing orders. He uses his Infantry Double Dice Chain (4×2) to store one Staff Order, and his Armour Wild Dice to store another. He now has eight Staff Orders. He can store up to a maximum of 12 (six from each of his battle groups – this is calculated on the total number available, not those currently in the Command Dice Pools.

Boris also wants to increase his Staff Orders and uses his remaining Armour Wild Dice to do so, He has now reached the maximum number of Staff Orders that he can store (five from his Infantry and four from his Armour).

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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