Operation Compass – Commonwealth Armour

Commonwealth Armour

Here’s the statistics for Commonwealth armoured units in Operation Compass.

Mk VIb Light Tank

Mk VIb v2Fast and lightly armoured, MK VIb tanks are armed with two machine guns making them effective against infantry and lightly armoured vehicles, but ineffective against more heavily armoured vehicles. Use Break Off to get your Mk VIbs out of trouble.

Training: Veteran

Move: Fast 6+1D6x2

Reliability: Poor

Reaction: 4D

Weapon: Machine Guns

  • Range: 6/12/24
  • FP: 7D AT:

Notes: Recon. Break-off.

A9 Cruiser Mk I

A9 CruiserClassed originally as a medium tank, the A9 was reclassified as a cruiser tank in 1937 as it has similar armour to the Mk VIb. Armed with the two-pounder anti-tank gun, the A9 offsets some of its lack of HE ammunition with its three machine guns.

 

Training: Veteran

Move: Average 6+1D6

Reliability: Poor

Reaction: 4D

Weapon:2-Pdr Gun

  • Range: 6/12/24
  • FP: 7D AT: 7D

Notes: No High Explosive ammunition. The 2-pdr suffers +1 TN penalty when using FP at effective and long ranges.

A10 Cruiser Mk II

CruiserMk2Originally designed as an infantry tank version of the A9, the A10 had the twin machine gun turrets removed and was fitted with extra amour. Slower than the A9, the A10 lacks the heavy armour of the A12 Matilda II infantry tank and was reclassified as a heavy cruiser.

 

Training: Veteran

Move: Slow 3+1D6

Reliability: Poor

Reaction: 5D

Weapon:2-Pdr Gun

  • Range: 6/12/24
  • FP: 6D AT: 7D

Notes: No High Explosive ammunition. The 2-pdr suffers +1 TN penalty when using FP at effective and long ranges.

A13 Cruiser Mk IV

A13 TankFitted with the Christie suspension and a larger engine, the A13 is as well armoured as the A10, but moves as a fast tank.

Training: Veteran

Move: Fast 6+1D6x2

Reliability: Poor

Reaction: 5D

Weapon:2-Pdr Gun

  • Range: 6/12/24
  • FP: 6D AT: 7D

Notes: No High Explosive ammunition. The 2-pdr suffers +1 TN penalty when using FP at effective and long ranges.

A12 Matilda Mk II

Matilda IIHeavily armoured and slow moving, the Matilda II was dubbed the “Queen of the Desert” by its crews. Resistant to most enemy anti-tank gun fire, the Matilda suffers from a lack of HE ammunition, but performs exceptionally well when supported by infantry and anti-tank guns.

 

Training: Veteran

Move: Slow 3+1D6

Reliability: Poor

Reaction: 7D

Weapon:2-Pdr Gun

  • Range: 6/12/24
  • FP: 6D AT: 7D

Notes: No High Explosive ammunition. The 2-pdr suffers +1 TN penalty when using FP at effective and long ranges.

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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