Multiple Battle Groups #17

Boris’ Soviets

CS CHQ coverDeployed Soviet Infantry Battle Group

Boris deploys three Rifle Platoons. He would like to keep three of his Command Groups in Reserve, but with only five Command Dice, this would reduce him to a Dice Pool of only two Command Dice. He decides to deploy his Mortar Company and Machine Gun Company to have four Command Dice in his Dice Pool.

 

 

Soviet Infantry Dice Pool: 4 Command Dice

Soviet Infantry Reserves: 1 Command Dice

Soviet Infantry Available: 2 Batteries

Rifle Company

  • Rifle Platoon
  • Rifle Platoon

Rifle Company

  • Rifle Platoon
  • Rifle Platoon

Rifle Company

  • Rifle Platoon
  • Rifle Platoon

Mortar Company

  • 82mm Mortar Platoon
  • 82mm Mortar Platoon

Machine Gun Company

  • MMG Platoon
  • MMG Platoon
  • MMG Platoon

Reserve Soviet Infantry Command Groups

Anti-Tank Rifle Company (1 Command Dice Reserved)

  • PTRD Anti-Tank Platoon
  • PTRD Anti-Tank Platoon

Deployed Soviet Armour Battle Group

Boris deploys his T–70 and a T34/43 Battalion. He keeps two Armour Battalions in Reserve. He has only two Command Dice in his Dice Pool and hopes to use his infantry and recon to locate the German armour before he commits his Reserves. He has three artillery batteries available and plans on hitting the Germans hard with them.

Soviet Armour Dice Pool: 2 Command Dice

Soviet Armour Reserves: 2 Command Dice

Soviet Armour Available: 3 Batteries

Recon

  • T–70

Armour Battalion

  • T34/43
  • T34/43
  • T34/43

Reserve Soviet Armour Command Groups

Armour Battalion (1 Command Dice Reserved)

  • T34/43
  • T34/43
  • T34/43

Armour Battalion (1 Command Dice Reserved)

  • T34/85
  • T34/85
  • T34/85
  • T34/85

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

This entry was posted in Wargame Rules. Bookmark the permalink.

Leave a Reply