Multiple Battle Groups #16

The First Game

CS CHQ coverMax and Boris agree to play a Meeting Engagement for their first battle. They both have to deploy at least 25% of their forces. They both decide to deploy units from each of their battle groups onto the table. All units deploy as Blinds. The remainder of their forces will enter as Reserves from Turn Two onward.

Max’s Germans

Deployed German Infantry Battle Group

Max deploys two Rifle Companies and places his third Rifle Company and his Weapons Company as Reserves. Max will get one of his Rerserve Command Dice when he enters his Reserve Rifle Company, and his other Command Dice when he enters his Weapons Company.

German Infantry Dice Pool: 4 Command Dice

German Infantry Reserves: 2 Command Dice

German Infantry Artillery Available: 2 Batteries

Rifle Company

  • Rifle Platoon with panzerschreck
  • Rifle Platoon with panzerfaust
  • Rifle Platoon with panzerfaust

Rifle Company

  • Rifle Platoon with panzerfaust
  • Rifle Platoon with panzerfaust
  • Rifle Platoon with panzerfaust

Reserve German Infantry Command Groups

Rifle Company (1 Command Dice Reserved)

  • Rifle Platoon with panzerschreck
  • Rifle Platoon with panzerfaust
  • Rifle Platoon with panzerfaust

Weapons Company (1 Command Dice Reserved)

  • MMG Platoon
  • MMG Platoon
  • MMG Platoon
  • 12cm Mortar Platoon

German Armour Battle Group

Max deploys his Puma unit and his two Panzer IV Companies. He keeps his two Panther Companies in Reserve.

German Armour Dice Pool: 4 Command Dice

German Armour Reserves: 2 Command Dice

German Armour Artillery Available: 2 Batteries

Deployed German Armour Battle Group

Recon

  • SdKfz 234/2 Puma

Panzer Company

  • PzKwf IV H
  • PzKwf IV H
  • PzKwf IV H

Panzer Company

  • PzKwf IV H
  • PzKwf IV H

Reserve German Armour Command Groups

Panzer Company (1 Command Dice Reserved)

  • Panther Ausf G
  • Panther Ausf G
  • Panther Ausf G

Panzer Company (1 Command Dice Reserved)

  • Panther Ausf G
  • Panther Ausf G
  • Panther Ausf G

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

This entry was posted in Wargame Rules. Bookmark the permalink.

Leave a Reply