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Category Archives: Wargame Rules
2nd German Command Pulse
Max uses his 5 to issue an order to the grenadier company on the left. Max rolls a 4 for his Variable Move giving him a total move of 7″ (3+1D”). Gary uses opportunity fire against the advancing Germans. The … Continue reading
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US 3rd Command Order
Using his last order of his Triple Order Chain, Gary orders a second rifle company to advance onto the hill. The German support platoon on the right uses opportunity fire. Eager to stop the American advance, Max fires his 12cm … Continue reading
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1st US Command Pulse
Gary would like to take the objective on the hill this turn, but decides to take a cautious approach instead with the aim of taking the objective next turn. Gary wants to fire smoke onto the German support platoon. He … Continue reading
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German 2nd Command Order
Usually after having used an Order Chain, Max’s Command Pulse would end, and it would be Gary’s turn to act. However, Max extends his Command Pulse by using his Wild Dice to issue another order. The infantry only need to … Continue reading
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First German Command Pulse
1st Command Order Max wants to seize the Objective. His Command Group has to cross a hedge, which will cost them their Fixed Move of 3″. He decides to do so with a double move to ensure that he can … Continue reading
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