Category Archives: Wargame Rules

2nd German Command Pulse

Max uses his 5 to issue an order to the grenadier company on the left. Max rolls a 4 for his Variable Move giving him a total move of 7″ (3+1D”). Gary uses opportunity fire against the advancing Germans. The … Continue reading

Posted in Wargame Rules | Leave a comment

US 3rd Command Order

Using his last order of his Triple Order Chain, Gary orders a second rifle company to advance onto the hill. The German support platoon on the right uses opportunity fire. Eager to stop the American advance, Max fires his 12cm … Continue reading

Posted in Wargame Rules | Leave a comment

1st US Command Pulse

Gary would like to take the objective on the hill this turn, but decides to take a cautious approach instead with the aim of taking the objective next turn. Gary wants to fire smoke onto the German support platoon. He … Continue reading

Posted in Wargame Rules | Leave a comment

German 2nd Command Order

Usually after having used an Order Chain, Max’s Command Pulse would end, and it would be Gary’s turn to act. However, Max extends his Command Pulse by using his Wild Dice to issue another order. The infantry only need to … Continue reading

Posted in Wargame Rules | Leave a comment

First German Command Pulse

1st Command Order Max wants to seize the Objective. His Command Group has to cross a hedge, which will cost them their Fixed Move of 3″. He decides to do so with a double move to ensure that he can … Continue reading

Posted in Wargame Rules | Leave a comment