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Recent Posts
- Road to Hannut – French Battle Group
- The Road to Hannut – French Briefing
- Road to Hannut – German Statistics
- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
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Category Archives: Wargame Rules
Grid-based Combat HQ Battle Report
Charles King has converted Combat HQ to a grid-based system. You can read his battle report on the IO Groups site. IO Groups – Combat HQ
Posted in Wargame Rules
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How to Play Combat HQ – Roll Command Dice
Start of the First Turn – Roll Command Dice Max, the German player, rolls 5 Command Dice Gary, the US player, rolls 4 Command Dice German Roll (5 CD – Black Dice) 6 = Wild Dice 5 = Single Order … Continue reading
Posted in Learn to Play, Wargame Rules
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How to Play Combat HQ
This is a run-through of how to play Combat HQ using Mission 1 from the rulebook. Written as an After-Action Report between the US and Germany, it includes commentary on the rules and why certain decisions were made. … Continue reading
Posted in Learn to Play, Wargame Rules
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Reaction Dice in Combat HQ
There are two types of Reaction Dice (RD) in Combat HQ: Firepower (FP) Anti-Tank (AT) Infantry are FP targets; Armour are AT targets. While on similar scales, they do vary. Infantry RD are morale-based. Armour RD are morale + armour. … Continue reading
Posted in Wargame Rules
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