Category Archives: Wargame Rules

Grid-based Combat HQ Battle Report

Charles King has converted Combat HQ to a grid-based system. You can read his battle report on the IO Groups site. IO Groups – Combat HQ      

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How to Play Combat HQ – Roll Command Dice

Start of the First Turn – Roll Command Dice Max, the German player, rolls 5 Command Dice Gary, the US player, rolls 4 Command Dice German Roll (5 CD – Black Dice) 6 = Wild Dice 5 = Single Order … Continue reading

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Advice for Aspiring Generals

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How to Play Combat HQ

This is a run-through of how to play Combat HQ using Mission 1 from the rulebook. Written as an After-Action Report between the US and Germany, it includes commentary on the rules and why certain decisions were made.     … Continue reading

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Reaction Dice in Combat HQ

There are two types of Reaction Dice (RD) in Combat HQ: Firepower (FP) Anti-Tank (AT) Infantry are FP targets; Armour are AT targets. While on similar scales, they do vary. Infantry RD are morale-based. Armour RD are morale + armour. … Continue reading

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