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Category Archives: Wargame Rules
Battle for Mechili – Turn 2 – Start of Turn
Neither side rolls a Command Failure! The Commonwealth has the First Command Pulse.
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Battle For Mechili – Turn 1 – End of Turn
End of turn fire. The A9 Cruisers open fire and Disperse an Italian light tank (-3 Morale).
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Battle For Mechili – Turn 1 – 4th Commonwealth Command Pulse
The Commonwealth store a Staff Order. End of Command Pulse.
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Battle For Mechili – Turn 1 – 3rd Italian Command Pulse
The Italians store a Staff Order. End of Command Pulse.
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Battle For Mechili – Turn 1 – 3rd Commonwealth Command Pulse
The Commonwealth regroup the suppressed A9 Cruiser Platoon. End of Command Pulse.
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