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Category Archives: Wargame Rules
Battle For Mechili – Turn 1 – 2nd Italian Command Pulse
The second Light Tank Company advances. Commonwealth Mk VIb light tanks deploy and open fire to no effect. Italian machine gun fire kicks up a lot of sand, but fails to hit. End of Command Pulse
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Battle For Mechili – Turn 1 – 2nd Commonwealth Command Pulse
B Squadron from the 2nd Royal Tank Regiment advances towards the Italians. M13/40 tanks from the III Medium Tank Battalion deploy to open fire and suppress an A9 Platoon. End of Command Pulse
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Battle For Mechili – Turn 1 – 1st Italian Command Pulse
The Italian light tanks advance. The 7th Hussars HQ and A Squadron deploy from their Blind in the dunes to fire at the Italians. The Italians fire back. Lots of machine gun fire, but no hits from either side. End … Continue reading
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Battle for Mechili – Turn 1 – 1st Commonwealth Command Pulse
The Commonwealth activates a Blind and spots three Italian L3/35 light tanks. The Commonwealth activates a second Blind but fails to spot any more Italian units End of Command Pulse.
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Battle for Mechili – Turn One – Start of Turn
As the lead elements from both sides head toward each other. Command Dice are rolled with the Commonwealth (Blue Dice) getting the first Command Pulse.
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