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Recent Posts
- Road to Hannut – French Battle Group
- The Road to Hannut – French Briefing
- Road to Hannut – German Statistics
- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
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Category Archives: Wargame Rules
Soviet Close Support – SU-122
The SU–122 (Samokhodnaya Ustanovka 122 mm) was built on the T–34 chassis and equipped with a M–30S howitzer. Developed to provide close support to the Soviet infantry the SU–122 saw extensive service until replaced in 1944 by the more powerful … Continue reading
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Multi-Player Rules #3
Two more options when playing with multiple battle groups are included in this post. Nominated Commanding Officer In this variant, one player is nominated the CO who controls his own battle group as well as having access … Continue reading
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Multi-Player Rules #2
Multiple Battle Groups Per Side These rules are based on the Multiple Battle Group rules. Options are given for using them with a Dedicated Commanding Officer (who doesn’t control a battle group), a Nominated Commanding Officer (controls one of the … Continue reading
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Multi-Player Rules #1
Combat HQ easily accommodates multiple players per side allowing you to share command of an army. The next few posts provide guidelines on setting up and playing multi-player games ranging from a single battle group to two or more battle … Continue reading
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Optional Vehicle Reliability (Weather and Environment Effects)
The vehicle reliability rules are based on normal, dry conditions in Europe or the Russian steppes. To simulate the harsher environment of the desert, heavy rain, thick mud, deep snow, or gasoline shortages (such as poorly supplied late war German … Continue reading
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