Multi-Player Rules #3

zhukovTwo more options when playing with multiple battle groups are included in this post.

 

 

 

Nominated Commanding Officer

In this variant, one player is nominated the CO who controls his own battle group as well as having access to all Wild Dice on his side. Off-table artillery may be pooled or kept in support of its own battle group.

Shared Commanding Officer

In this variant, players pool their Wild Dice and Staff Orders and decide as a team how to use them.

This option is not recommended for players who can’t agree on how to use their dice as it can lead to a very long game…

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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