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- Road to Hannut – French Battle Group
- The Road to Hannut – French Briefing
- Road to Hannut – German Statistics
- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
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- Print Editions of Total War and Late War Soviet Battle Groups
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Category Archives: Wargame Rules
Combat HQ Designer’s Notes – Part 4 – 15th Century Italy
As my starting point, I took an Italian Wars game I was working on. It used Command Dice to issue orders to Condottieri captains who led Command Groups of 3–6 units. Each Command Group was activated using a Command Dice. … Continue reading
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Combat HQ Designer’s Notes – Part 3 – Design Goals
These were my initial design goals for Combat HQ. Suitable for: Desert Warfare the Russian Steppes the Normandy Bocage the ruins of Stalingrad the jungles of Burma Goals Command an army (not a company) Command and control decisions Realistic … Continue reading
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Combat HQ Designer’s Notes – Part 2
I started to look through my World War Two rule sets. Many seemed to scale up vehicle movement from infantry crawling on their stomachs in the Normandy bocage. For the desert setting to work, it needed vehicles whizzing around the … Continue reading
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