Category Archives: Wargame Rules

Patton On Officers

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Combat HQ Designer’s Notes – Part 4 – 15th Century Italy

As my starting point, I took an Italian Wars game I was working on. It used Command Dice to issue orders to Condottieri captains who led Command Groups of 3–6 units. Each Command Group was activated using a Command Dice. … Continue reading

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Combat HQ Designer’s Notes – Part 3 – Design Goals

These were my initial design goals for Combat HQ. Suitable for: Desert Warfare the Russian Steppes the Normandy Bocage the ruins of Stalingrad the jungles of Burma   Goals Command an army (not a company) Command and control decisions Realistic … Continue reading

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Bradley on Luck

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Combat HQ Designer’s Notes – Part 2

I started to look through my World War Two rule sets. Many seemed to scale up vehicle movement from infantry crawling on their stomachs in the Normandy bocage. For the desert setting to work, it needed vehicles whizzing around the … Continue reading

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