Category Archives: Wargame Rules

Merry Christmas!

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Combat HQ Designer’s Notes – Part 6 – Refinements

Playtesting with Western Desert scenarios threw up the interesting problem of how tanks armed only with machine guns could damage each other. The answer proved to be easy: deduct the target’s Reaction Dice from the machine gun’s Firepower. It meant … Continue reading

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Wavell on Tactics

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Colonel Mustard Reviews German Assault Guns and Tank Destroyers

Back from his trip to the UK, Colonel Mustard has posted a review of  German Assault Guns and Tank Destroyers 1940-1945 by Anthony Tucker-Jones. You can read his review here.

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Combat HQ Designer’s Notes – Part 5 – Getting Rid of Clutter

Command Groups were originally led by officer figures but these simply got in the way of a quick game. With a ground scale of 1” equalling 50 yards and one unit being a platoon, officers wouldn’t even be noticeable. Now, … Continue reading

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