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- Road to Hannut – French Battle Group
- The Road to Hannut – French Briefing
- Road to Hannut – German Statistics
- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
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Category Archives: Wargame Rules
Combat HQ Designer’s Notes – Part 6 – Refinements
Playtesting with Western Desert scenarios threw up the interesting problem of how tanks armed only with machine guns could damage each other. The answer proved to be easy: deduct the target’s Reaction Dice from the machine gun’s Firepower. It meant … Continue reading
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Colonel Mustard Reviews German Assault Guns and Tank Destroyers
Back from his trip to the UK, Colonel Mustard has posted a review of German Assault Guns and Tank Destroyers 1940-1945 by Anthony Tucker-Jones. You can read his review here.
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Combat HQ Designer’s Notes – Part 5 – Getting Rid of Clutter
Command Groups were originally led by officer figures but these simply got in the way of a quick game. With a ground scale of 1” equalling 50 yards and one unit being a platoon, officers wouldn’t even be noticeable. Now, … Continue reading
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