Combat HQ Designer’s Notes – Part 3 – Design Goals

These were my initial design goals for Combat HQ.


Suitable for:

  • Desert Warfare
  • the Russian Steppes
  • the Normandy Bocage
  • the ruins of Stalingrad
  • the jungles of Burma



  • Command an army (not a company)
  • Command and control decisions
  • Realistic weapon ranges
  • Opportunity fire
  • Interactive gameplay
  • Consistent game mechanics
  • Decisive combat
  • Fast movement
  • Vehicle breakdowns
  • Reserve forces
  • Reconnaissance

Phew! And that was just the start.

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