Category Archives: Wargame Rules

Revised Close Asssault #4 – After a Close Assault

After a Close Assault The loser is automatically suppressed. The loser is forced back its Fixed Move, +1D” for each Disruption Point taken. The winner is suppressed if he rolled less 6s than the loser, or if he was already … Continue reading

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Revised Close Asssault #3 – Close Assault Table

Close Assault Table Close Assault Modifier Close Assault Order -1 TN Unit is suppressed +1 TN Unit is an infantry heavy weapon, gun, close support or tank destroyer +2 TN Unit has no AT vs armour +2 TN Attacker makes … Continue reading

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Revised Close Asssault #2 – Close Assault Procedure

Close Assault is fast and bloody. No Reaction Rolls are made. Units in Close Assault roll either their FP Dice or AT Dice depending on the target type. Infantry lacking any AT Dice suffer a +2 TN penalty to their … Continue reading

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Revised Close Asssault #1

These rules replace those in the Combat HQ rulebook and provide a less, brutal close assault experience. Close Assault Close Assault is a brutal exchange of point-blank fire, grenades, bayonets, and rifle butts. Close Assault occurs when a unit with … Continue reading

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Marder III SdKfz 139

The ever-productive Colonel Mustard has just built a Marder III. You can see how he got on his blog. Colonel Mustard Marder III SdKfz 139 The Marder III SdKfz 139 is built using the Panzer 38(t) chassis and is fitted … Continue reading

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