FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- Road to Hannut – French Battle Group
- The Road to Hannut – French Briefing
- Road to Hannut – German Statistics
- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
Subscribe to Blog via Email
Category Archives: Wargame Rules
Motorized Infantry
Motorized infantry are equipped with transports such as trucks, jeeps, or kangaroo armoured carriers. As with armoured infantry, there is no need to track their mounted or dismounted status. Assume that they dismount to fight and mount to move. … Continue reading
Posted in Wargame Rules
Leave a comment
Mechanized Infantry
Mechanized infantry are equipped and trained to fight with armoured vehicles. Mechanized infantry include German gepanzert panzergrenadiers, US armoured infantry and Commonwealth infantry equipped with universal carriers or half-tracks. There is no need to track a mechanized infantry’s mounted status. … Continue reading
Posted in Wargame Rules
Leave a comment
Rapid Deployment
Rapid deployment enables mechanized and motorized infantry to move rapidly across the battlefield. Rapid Deployment increases a unit’s movement speed, but reduces its combat ability. Movement Rate Rapid Deployment increases the unit’s movement rate to the next higher rate: from Slow to … Continue reading
Posted in Wargame Rules
Leave a comment
251 Series of Half-tracks
The 251 series of half-tracks were used in a variety of roles. Gepanzerte Panzergrenadier Platoon with 251/1 SPW The 251/1 SPW (mittlere Schützenpanzerwagen) or rifleman’s medium armoured vehicle was designed to transport gepanzerte (armoured) panzergrenadiers into battle. The 251/1 increases the panzergrenadier’s movement speed … Continue reading
Posted in Wargame Rules
Leave a comment
Wild Dice and Staff Orders
Questions We played a larger game on Monday night. 8 command dice on each side. US troops versus Germans. Four of us played which included 3 new to the game. It was a terrific game. they all commented about how … Continue reading
Posted in Wargame Rules
Leave a comment