Author Archives: Jim Bambra

German Close Support – StuH 42

The 75L43 anti-tank gun used to equip the later StuG Ausf F and G assault guns was an effective anti-tank weapon but meant that the StuG could no longer fulfill its original close support role. To fill the gap, the … Continue reading

Posted in Wargame Rules | Leave a comment

Multiple Battle Groups #22

Turn Two Reserves Max enters all four of his reserve units on Turn Two. Next turn he will have the maximum number of Command Dice available for each of his battle groups. Boris enters his Anti-Tank Rifle Company reserve group. … Continue reading

Posted in Wargame Rules | Leave a comment

Colonel Mustard Builds a Zvezda Pak 36 Anti Tank Gun

Colonel Mustard has been busy building and painting a Zvezda Pak 36 Anti-Tank Gun. If you’re looking for inspiration, head over to his website and take a look. Pak 36 Anti’Tank Gun     He’s also recently built a Revell PzKpfw … Continue reading

Posted in Wargame Rules | Leave a comment

Multiple Battle Groups #21

Storing Staff Orders Max decides that he wants to keep as much flexibility as possible when it comes to issuing orders. He uses his Infantry Double Dice Chain (4×2) to store one Staff Order, and his Armour Wild Dice to … Continue reading

Posted in Wargame Rules | Leave a comment

Multiple Battle Groups #20

First Command Pulses As Boris rolled a Command Failure, Max automatically has the first Command Pulse. He uses one of his Armour Battle Group Dice Chains (3) and a Staff Order (9 Staff Orders remaining) to order the Puma to … Continue reading

Posted in Wargame Rules | Leave a comment