Multiple Battle Groups #22

CS CHQ coverTurn Two Reserves

Max enters all four of his reserve units on Turn Two. Next turn he will have the maximum number of Command Dice available for each of his battle groups.

Boris enters his Anti-Tank Rifle Company reserve group. His infantry battle group will have five Command Dice next turn.

Boris decides to enter his Reserve T34/43 battle group as well. Next turn this will increase his Armour Battle Group Command Dice to three.

As he keeps his T34/85 group in Reserve for another turn, its Command Dice is also kept in reserve.

Army Morale Check Triggered

Max attacks and Disperses a Soviet Infantry Platoon. Boris rolls a 3 for his Morale Point loss.

Boris has to now make an Army Morale Check. He rolls his three Army Morale Dice against three dice rolled by Max. Boris rolls one success, versus one success from Tom.

As each rolled the same number of successes, Boris immediately loses one Command Dice reducing his Infantry Battle Group’s Dice Pool to four Command Dice.

As Boris is now reduced to a total of eight Command Dice this reduces his maximum number of Staff Orders from nine to eight. He currently has nine Staff Orders – unless he uses one or more Staff Orders before the end of turn, he will have to discard one of his Staff Orders.

Undaunted by his loss, Boris uses his Staff Orders to order all of his five off-table batteries to fire on the Germans…

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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