Author Archives: Jim Bambra

Revised Close Asssault #7 – Additional Close Assault Rules

Close Support and Tank Destroyers Close Support Units and Tank Destroyers fight at a +2 TN disadvantage in Close Assault. Heavy Weapons and Guns Heavy weapons and guns fight at a +2 TN disadvantage in Close Assault. When defending, the … Continue reading

Posted in Wargame Rules | Leave a comment

Revised Close Asssault #6 – Multiple Units In Close Assault

A maximum of two units can Close Assault an enemy unit. Each unit must be in contact with the enemy unit. One unit is chosen as the main assault unit while the other unit supports its attack. The main assault … Continue reading

Posted in Wargame Rules | Leave a comment

Revised Close Asssault #5 – Close Assault Example

A German rifle platoon has moved into Close Assault with a British rifle platoon in the open. Both sides roll their Close Assault Dice and compare results. The Germans have rolled three successes and the British have rolled one for … Continue reading

Posted in Wargame Rules | Leave a comment

Revised Close Asssault #4 – After a Close Assault

After a Close Assault The loser is automatically suppressed. The loser is forced back its Fixed Move, +1D” for each Disruption Point taken. The winner is suppressed if he rolled less 6s than the loser, or if he was already … Continue reading

Posted in Wargame Rules | Leave a comment

Revised Close Asssault #3 – Close Assault Table

Close Assault Table Close Assault Modifier Close Assault Order -1 TN Unit is suppressed +1 TN Unit is an infantry heavy weapon, gun, close support or tank destroyer +2 TN Unit has no AT vs armour +2 TN Attacker makes … Continue reading

Posted in Wargame Rules | Leave a comment