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Author Archives: Jim Bambra
Pre-Registered Barrage
Available to: Attacker and Defender Before the first turn of the game players may specify two locations as pre-registered targets for each of their direct support batteries. These can be marked on a sketch map or be a recognizable location … Continue reading
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Logistics Phases
In the Logistics Phases smoke screens are removed, delayed or continuing artillery may be cancelled or adjusted before firing for effect, and artillery supply is checked. Both players have a Logistics Phase which occurs at the start of their first … Continue reading
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Planned Fire Missions
Planned fire missions are allocated before the first turn of the game, but after players have deployed their Blinds. Make a note of these fire missions and reveal them to the opposing player when the fire missions are called. … Continue reading
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Artillery Fire Against Blinds
Artillery may be used to suppress a Blind. A Blind may be suppressed multiple times by artillery fire. The artillery specifically targets the Blind. Place the Fire Template on the Blind and roll the Deviation Dice when it fires for … Continue reading
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Direct Support Batteries #5
Artillery Supply A direct support battery may run of out ammunition at the end of the turn. A battery that runs out of ammunition has its Fire Mission canceled. It may be given a new fire mission next turn. … Continue reading
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