Pre-Registered Barrage

Available to: Attacker and Defender

Before the first turn of the game players may specify two locations as pre-registered targets for each of their direct support batteries. These can be marked on a sketch map or be a recognizable location on the table such as “the crossroads in the village on the left”, or “six inches in front of my central trench-line”.

 

 

 

Calling a Pre-Registered Barrage

A pre-registered barrage may be called during any friendly Command Pulse providing the battery is available to fire. A battery that has already fired this turn cannot be used.

Cost to Call

It costs two Staff Orders to call a pre-registered barrage. Place a Fire Template at the pre-registered target point. A Forward Observer is not required.

Sheaf Type: Regular, Converged

Arrival

To see when the battery responds, make a Comms Check with a +1D bonus.

Pre-Registered Barrage Response: +1D to Comms Dice

Max, the German player, requests a pre-registered barrage. The Germans have four Comms Dice, so he rolls a total of 5D when calling a pre-registered barrage.

Success: The battery fires with immediate effect.

Failure: The battery is delayed. It fires in the next Friendly Logistics Phase.

No Deviation

The battery does not deviate.

Fire Adjustment

A continuous, pre-registered barrage may be adjusted in subsequent Friendly Logistics Phases.

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