Armoured Carriers


Armoured carriers are a special class of vehicles that can be used to transport infantry and mortars, tow guns, and act as weapon mounts for infantry and anti-tank guns.

Targeting Armoured Carriers

  • Armoured carriers are weakly armoured and are treated as Soft Targets. Anti-Tank fire is considered to pass through the platoon causing minimal damage. HE and machine gun fire are much more effective.
  • Adding a gun or a mortar to an armoured carrier does not convert it into an AFV. It remains an armoured carrier.
  • Armoured troop carriers and gun tows are not targeted separately. The carrier is Dispersed at the same time as the infantry or gun.

Armoured Carriers as Troop Transports

  • An armoured carrier increases a carried unit’s Reaction Dice in a similar way to Light and Medium Cover. This increase is permanently factored into the unit statistics.

Armoured Gun Tows

  • Armoured transports add +1D to a gun’s Reaction Dice.
    • A Pak-40 towed by a SdKfz 251/1 has its Reaction Dice increased from 3D to 4D. When deployed the Pak-40 would have a 5D Reaction.

Armoured Gun Tows with Machine Guns

  • In addition to increasing a gun’s Reaction Dice, armoured carriers negate a gun’s +2 TN combat penalty when attacked in Close Assault.
    • A Pak-40 towed by an Opel Blitz truck is close assaulted by Soviet infantry. The Pak-40’s TN of 4+ is increased by +2 to a TN of 6+ making it highly likely that it will lose the close assault.
    • Later A Pak-40 towed by a SdKfz 251/1 is close assaulted by Soviet infantry. As the SdKfz 251/1 is armed with machine guns, the Pak-40’s TN remains at of 4+ giving it an improved chance of defeating the Soviet infantry.

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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