Category Archives: Wargame Rules

Armour Battles – Soviet Statistics

Recon T–70 The T–70 was developed as a light, reconnaissance tank, despite having a slower speed than the T34s. It can get itself out of trouble using its Break-off ability.       Type: Light AFV Training: Regular Move: Average … Continue reading

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Merry Christmas and Happy New Year!

Wishing you all a Merry Christmas and Happy New Year! Jim

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Armour Battles – Soviet Support Units

Soviet Support Unit Dividers Use the following dividers when recalculating battle group statistics after adding support units. Command Dice Divider: 3.5 Staff Order Divider: 4 Support Units One to three support units can be added to the core group. Tank … Continue reading

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Armour Battles – Soviet Armour Battle Group

National Abilities: The Soviet army is difficult to rally with only three Rally Dice. The Soviets also have a Command Dice Divider of 3.5. In its favour it has some of the best armoured units available. Units: 14 Command Dice: … Continue reading

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Armour Battles – Hidden Units

This updates the rules given in Armour Battles for Hidden Units. At the start of the game units may be hidden behind or in terrain. Hidden Units may be moved, but first have to be converted into a Blind. Place … Continue reading

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