FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- Road to Hannut – French Battle Group
- The Road to Hannut – French Briefing
- Road to Hannut – German Statistics
- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
Subscribe to Blog via Email
Category Archives: Wargame Rules
The Road to Hannut – French Briefing
You must delay the German advance. Fight from concealment, strike the road, and withdraw in order. Hotchkiss H39 tanks from 2e Régiment de Cuirassiers are in reserve and are available from Turn 3 onwards. French Battle … Continue reading
Posted in Wargame Rules
Leave a comment
Road to Hannut – German Statistics
All units are Experienced.
Posted in Wargame Rules
Leave a comment
The Road to Hannut – German Briefing
You must locate and brush aside the French screen before it can delay the advance in strength. Speed matters. Every halt gives the French more time to organise their main line farther west. You must capture and hold Objectives 1 … Continue reading
Posted in Wargame Rules
Leave a comment