FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
- Renault AMR35 ZT1 Platoon
- AMC 35 Platoon
- Renault R40 Platoon
- Renault AMR 33 Platoon
- AMC Panhard-Schneider P16 Platoon
- Renault FT17c Platoon
- Renault FT17 Machine Gun Platoon
Subscribe to Blog via Email
Category Archives: Wargame Rules
Armour Battles – German Statistics
Recon SdKfz 234/2 Armoured Car (Puma) Fast and armed with a 50L60 gun, the Puma is good for moving around the enemy’s flanks. It can use its Break-off ability to get itself out of trouble when attacked. Type: … Continue reading
Armour Battles – German Support Groups
German Support Unit Dividers Use the following dividers when recalculating battle group statistics after adding support units. Command Dice Divider: 2.5 Staff Order Divider: 4 Support Units One to three support groups can be added to the core group. Assault … Continue reading
Armour Battles – German Forces
This post list a German armour battle group suitable for use with the Soviet forces, and against the British and US forces (to be posted soon). Five years of war against the allies has reduced the German’s ability to keep … Continue reading
Combat HQ in Miniature Wargames #393
This month’s issue of Miniature Wargames contains an article in which I explain Combat HQ’s design goals, and how I went about creating and testing the game.