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Author Archives: Jim Bambra
Armour Battles – The Turn
In this post I explain how a turn works. A turn consists of a variable number of Friendly and Enemy Command Pulses. Each turn players alternate using their Command Dice to issue orders. As the Command Dice results vary each … Continue reading
Armour Battles – Statistics
This post explains unit statistics using the Sturmgeschütz III Assault Gun as an example. Sturmgeschütz III Cohesion: 3 Training: Regular Move: Average 6+1D Reaction: 6D (vs direct fire) / 5D (vs artillery) Weapon: 75L48 Gun Range: 8/16/32 FP: 7D AT: … Continue reading
Armour Battles – Measuring and Using Dice
Measuring To measure the distance between units take the closest point of on a vehicle’s hull to the closest point of another vehicle’s hull. Using Dice Armour Battles uses similar game mechanics for all actions (command, movement, combat and rallying). … Continue reading
Armour Battles – Gaming Gear
In this post I cover the basic gear needed to play Armour Battles. You’ll need an opponent and some model vehicles. For the first battle you also need nine US tanks and seven German tanks. This increases to 12 US vehicles and … Continue reading
Armour Battles – Blog Starts Soon
Over the next month I’ll be posting the rules needed to play Combat HQ: World War Two Wargame Rules with armoured fighting vehicles supported by off-table artillery. Armour Battles will present the core rules of Combat HQ and serve as an introduction … Continue reading