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Recent Posts
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
- Renault AMR35 ZT1 Platoon
- AMC 35 Platoon
- Renault R40 Platoon
- Renault AMR 33 Platoon
- AMC Panhard-Schneider P16 Platoon
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Author Archives: Jim Bambra
Combat HQ Flyer Available
The last few blog posts have been collated into the Combat HQ Information Flyer. If you’d like a copy you can get a PDF and a Kindle version on the Downloads page.
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Combat HQ Overview Part 2
Combat Combat needed to be simple and fast with both players involved at all times. The attacker rolls to hit and the defender rolls to see how his unit reacts. The defender may be forced back and suppressed from a … Continue reading
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Combat HQ Overview Part 1
Why More World War Two Rules? Combat HQ grew out of my desire to play a fast moving World War Two miniatures game that not only required players to make decisions as army commanders, but also contained sufficient detail to … Continue reading
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Combat HQ At a Glance
Game Length: 2-3 hours. Unit Scale: The Platoon is the basic unit and is represented by a base of three infantry figures, a heavy weapons team, or a single vehicle or gun model. Ground Scale: 1” equals 50 yards. Figure … Continue reading
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Combat HQ Game Info
What Do I Need to Play? A good handful of standard six-sided dice (6-12), plus fire, suppression and disruption markers. How Many Figures Do I Need? For the basic game, 12-20 bases are the most you’ll need. If these are … Continue reading
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