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Author Archives: Jim Bambra
Armour Battles – Unit Morale
This post covers how unit morale works. Reaction Dice Reaction Dice are used to determine how units react in combat. Reaction Checks are made every time a unit takes one or more hits. Unsuppressed units have a 4+ TN. Suppressed … Continue reading
Armour Battles – Line of Sight
Line of Sight (LOS) determines whether one unit can see another. It consists of drawing an imaginary line across the table from one unit to another. LOS is blocked if it passes through a solid object such as a tall … Continue reading
Armour Battles – Terrain and Movement
This post covers the effects of terrain types on movement. Terrain affects how quickly units can move across the battlefield. Open Ground: Open ground provides a firm surface for movement. It includes grasslands, fields, pavements, orchards, and other … Continue reading
Armour Battles – Movement
This post covers how units move. Units move at varying speeds over different types of terrain. While it’s possible to calculate how far a platoon of tanks would move over firm, level ground under normal conditions, in the middle of … Continue reading
Armour Battles – Dice Chains
This post covers how to lay out your dice chains at the start of a turn. After any 1s have been discarded the dice are arranged into Dice Chains and placed on the table where your opponent can see them. … Continue reading