FREE Armour Battles Rules
Buy Combat HQ
Buy Total War
-
Recent Posts
- 10th Panzer Division, May 1940
- 9th Panzer Division – May 1940
- 7th Panzer Division – May 1940
- 6th & 8th Panzer Divisions, May 1940
- 5th Panzer Division, May 1940
- 3rd& 4th Panzer Divisions, May 1940
- 2nd Panzer Division, May 1940
- 1st Panzer Division, May 1940
- Merry Christmas and Happy New Year!
- Armour Battles – Mission 2 Turn 6
- Armour Battles – Mission 2 Turn 5
- Mission 2 Turn 4 Playthrough
Subscribe to Blog via Email
Tag Archives: Armour Battles
Armour Battles – Soviet Statistics
Recon T–70 The T–70 was developed as a light, reconnaissance tank, despite having a slower speed than the T34s. It can get itself out of trouble using its Break-off ability. Type: Light AFV Training: Regular Move: Average … Continue reading
Armour Battles – Soviet Support Units
Soviet Support Unit Dividers Use the following dividers when recalculating battle group statistics after adding support units. Command Dice Divider: 3.5 Staff Order Divider: 4 Support Units One to three support units can be added to the core group. Tank … Continue reading
Armour Battles – Hidden Units
This updates the rules given in Armour Battles for Hidden Units. At the start of the game units may be hidden behind or in terrain. Hidden Units may be moved, but first have to be converted into a Blind. Place … Continue reading
Armour Battles – Interdiction Fire
Off-table artillery may be used to interdict a Blind to slow down its movement. A Blind may be suppressed multiple times from off-table artillery fire. The artillery must specifically target the Blind. Place the Impact Marker on the middle of … Continue reading
Armour Battles – Spotting Blinds
A Blind is an unknown force that has the potential to be very dangerous if not spotted before being engaged. When activated a Command Group or a Blind can attempt to spot one enemy Blind in LOS. Spotting attempts are … Continue reading